Margaret: World Gaming Week is about the wider experience surrounding ICE, but we have listened carefully to feedback about the length of the exhibition itself. For 2027, ICE remains a three-day show. Rather than adding another exhibition day, we are concentrating on helping people use those three days more effectively. Tere are also experiences that extend what people can do while they are in Barcelona. For example, our partnership with Matchroom will bring a live pool tournament to ICE, and we are working with Behind the Gloves on the charity boxing event. It is about making World Gaming Week memorable without losing sight of the fact that people primarily come to ICE to do business.
Time management is arguably one of the biggest challenges at an event of ICE's scale. How are you addressing that?
Margaret: One of the most consistent requests we receive is for more places to conduct meetings. People can end up leaving the venue and going to hotels or other locations simply because they cannot find suitable space. Which is why we are introducing Meet Me. Tere will be three dedicated meeting districts across the show, providing approximately 2,000 square metres of meeting space. Pass holders will receive additional benefits including fast-track access and entry to Hall 7 from 9.30am, allowing meetings to begin before the main exhibition opens.
Stuart: Te other important element is technology. Events are fundamentally about connections - some happen organically, some are carefully planned and others can be facilitated by the organiser. Meet Me allows us to introduce genuine AI-driven matchmaking. Attendees can be much more specific about who they want to meet and what they want to achieve, and the technology can help identify relevant connections. We are investing more than €1m in Meet Me, so it is a significant project for us. Te objective is straightforward: to improve the effectiveness of the time people spend at ICE.
Te World Gaming Council is another major change for 2027. What was missing from the traditional conference model?
Margaret: Te conference content at ICE has always been strong and provides significant value in identifying emerging trends and growth opportunities. However, the feedback we
received was that people also wanted more opportunity for genuine debate and discussion. People arrive at ICE with specific challenges and they want solutions. Listening to a presentation does not always provide those answers.
Te World Gaming Council creates a more interactive, outcome-driven environment where people can have deeper discussions, including closed-door conversations where appropriate. It will bring regulators, operators and other stakeholders together around some of the industry's biggest challenges, including the illegal market, reducing financial crime and safer gambling. We want people to leave those discussions with tangible ideas and potential solutions they can take back to their organisations.
You have been very public about acting on feedback from the first two Barcelona editions. What will visitors notice has changed as a direct result?
We have done a considerable amount of work around directing people to the appropriate entrances and improving the way visitors move into and around the venue. Meet Me will introduce fast-track access for pass holders, while we are also being much clearer about which entrances should be used for ICE and iGB Affiliate.
Margaret: Catering was one area where we received feedback, particularly because the weather made some of the outdoor facilities more difficult to access last year. We are introducing an additional catering facility that will make that easier. Access and congestion have also been important. We have done a considerable amount of work around directing people to the appropriate entrances and improving the way visitors move into and around the venue. Meet Me will introduce fast-track access for pass holders, while we are also being much clearer about which entrances should be used for ICE and iGB Affiliate.
Stuart: Tere are many improvements that may not necessarily make headlines but are extremely important to the experience. We analyse navigation and visitor movement, including heat mapping, to understand how different areas of
67
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142 |
Page 143 |
Page 144 |
Page 145 |
Page 146 |
Page 147 |
Page 148 |
Page 149 |
Page 150 |
Page 151 |
Page 152 |
Page 153 |
Page 154 |
Page 155 |
Page 156 |
Page 157 |
Page 158 |
Page 159 |
Page 160 |
Page 161 |
Page 162 |
Page 163 |
Page 164 |
Page 165 |
Page 166 |
Page 167 |
Page 168 |
Page 169 |
Page 170 |
Page 171 |
Page 172 |
Page 173 |
Page 174 |
Page 175 |
Page 176 |
Page 177 |
Page 178 |
Page 179 |
Page 180 |
Page 181 |
Page 182 |
Page 183 |
Page 184 |
Page 185 |
Page 186 |
Page 187 |
Page 188 |
Page 189 |
Page 190 |
Page 191 |
Page 192 |
Page 193 |
Page 194 |
Page 195 |
Page 196 |
Page 197 |
Page 198 |
Page 199 |
Page 200 |
Page 201 |
Page 202 |
Page 203 |
Page 204 |
Page 205 |
Page 206 |
Page 207 |
Page 208 |
Page 209 |
Page 210 |
Page 211 |
Page 212 |
Page 213 |
Page 214 |
Page 215 |
Page 216 |
Page 217 |
Page 218 |
Page 219 |
Page 220 |
Page 221 |
Page 222