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SuperNova machine, and it has fresh creative elements that maximize the 75-inch curved display.


Players can spin 3 reel sets at once, rather than 1, just by betting up the button panel beyond the minimum bet. Tose 3 reel sets can become up to 6, towering reel sets stretching high across the screen, through the double games feature. And we have an especially eye-catching feature when the machines are side- by-side in bank, with multi-coloured dragons animated in a soaring motion seamlessly across all connected machines. In terms of game play and animation, it is a richly visual game that works very well on the oversized screen.


Bull Blitz Rampage is taking a concept that has already performed in Australia into other markets. How transferable are successful game mechanics between regions, and how much do you adapt a proven product before taking it to a different player base?


Based on early data, we have every indication that the 160


popularity of Bull Blitz Rampage transcends geographic borders. To date, Bull Blitz Rampage has performed strongly in the jurisdictions where it has launched.


Speaking more broadly, play mechanics, art, branding, and mathematics can be highly transferable. It just depends on the game. Differing regulatory requirements are responsible for the majority of necessary adaptations. And it’s not uncommon for games to carry different names in different markets, due to legal trademark considerations.


Konami Online Interactive has become a much more visible part of the business this year. How important is it now for a successful land-based game to have an online life as well - and are you beginning to develop games with both channels in mind from the outset?


I want to make every successful land-based game available for online operators to deploy to their users. Our vision has always been to support casinos with Konami entertainment, in


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