Aristocrat describes how features have become increasingly layered, with opportunities to add rows, introduce multipliers and progress through enhanced versions of a bonus. Te result is a richer sequence of events, but it also places greater demands on how a game communicates. As the demonstrations unfold, they draw attention to the visual cues that help players follow what is happening.
Brahmandam presents that as a direction of development, with people continuing to play an essential role. Faster answers also raise organisational questions: if work that once occupied days can be completed in seconds, operators need to consider how responsibilities and working practices should change. Te technology’s usefulness will depend on both the quality of its recommendations and the organisation’s ability to act on them.
GIVING THE FLOOR A LONGER FUTURE Back among the cabinets, the franchise strategy becomes tangible. Stephen Vann, Director of Product Management, Class II at Aristocrat Gaming, outlines a roadmap combining new hardware with established content. Highlights include Te Hunt for Treasures of the Seven Seas on Reign Double and the planned simultaneous Class II and Class III introduction of MONOPOLY Double Wild Jackpots on the Marquis stepper cabinet. Tis shared timing is a significant part of the message to tribal customers: recognisable new products are being planned across both categories.
With Lauren O’Brien, Senior Director, Gaming Operations, the tour turns to the mechanics inside the games. Her demonstrations show how developers can combine familiar characters with different feature structures, and how ideas can travel between digital and land-based development. One Buffalo demonstration explores a crash-inspired feature, with a choice between collecting and continuing towards a higher multiplier. Elsewhere, MONOPOLY provides a setting for
182
established Aristocrat characters and a different emphasis on bonus play.
A later walkthrough at Aristocrat’s booth gives G3 more time to examine that development. Te company describes how features have become increasingly layered, with opportunities to add rows, introduce multipliers and progress through enhanced versions of a bonus. Te result is a richer sequence of events, but it also places greater demands on how a game communicates. As the demonstrations unfold, they draw attention to the visual cues that help players follow what is happening.
Signage can contribute to the game’s presentation while directing attention towards events elsewhere in a bank of machines. It becomes part of how the experience is understood and shared across the floor. Tey also discussed Fast Feature, an option designed around players who want to focus on bonus opportunities. Te higher wager changes the route through the game, illustrating how developers are responding to different preferences about pace and play.
SUPPORTING THE INVESTMENT Jared Terry, Senior Director, Commercial Strategy - Game Sales, Aristocrat Gaming, brings that discussion back to the operator’s investment. He describes a Class III game-sales display of 37 titles, 36 of them new, alongside two important cabinet introductions: Reign Single and Te Baron Slant. Te Baron Slant shares its content roadmap with Te Baron
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142 |
Page 143 |
Page 144 |
Page 145 |
Page 146 |
Page 147 |
Page 148 |
Page 149 |
Page 150 |
Page 151 |
Page 152 |
Page 153 |
Page 154 |
Page 155 |
Page 156 |
Page 157 |
Page 158 |
Page 159 |
Page 160 |
Page 161 |
Page 162 |
Page 163 |
Page 164 |
Page 165 |
Page 166 |
Page 167 |
Page 168 |
Page 169 |
Page 170 |
Page 171 |
Page 172 |
Page 173 |
Page 174 |
Page 175 |
Page 176 |
Page 177 |
Page 178 |
Page 179 |
Page 180 |
Page 181 |
Page 182 |
Page 183 |
Page 184 |
Page 185 |
Page 186 |
Page 187 |
Page 188 |
Page 189 |
Page 190 |
Page 191 |
Page 192 |
Page 193 |
Page 194 |
Page 195 |
Page 196 |
Page 197 |
Page 198 |
Page 199 |
Page 200 |
Page 201 |
Page 202 |
Page 203 |
Page 204 |
Page 205 |
Page 206 |
Page 207 |
Page 208 |
Page 209 |
Page 210 |
Page 211 |
Page 212 |
Page 213 |
Page 214 |
Page 215 |
Page 216 |
Page 217 |
Page 218 |
Page 219 |
Page 220 |
Page 221 |
Page 222