This page contains a Flash digital edition of a book.
The exhibitions aim to show the social, historical, political and artistic development of modern Ireland through the lives of the generations


However, I never felt that they did more than was expected of them.


CLEANLINESS AND MAINTENANCE The museum itself is well maintained with the exception of the restrooms, which at the time of my visit were in need of some slight attention. According to the hourly checklist, it had been about four hours since the last inspection of the bathrooms that day. Granted, the day we visited wasn’t that busy, but there’s still a level of comfort missing when the bathrooms haven’t been checked for a few hours. The grounds of the cemetery around


the museum and entry plaza are very well maintained. In fact, they’re the best main- tained areas of the gardens and plots in the cemetery. As we walked further into the grounds, to the older area of the cemetery, weeds and toppled headstones became more of the norm.


VALUE FOR MONEY Glasnevin is a half museum at best, so charging a full admission seems steep.


MY EXPERIENCE My family and I arrived at Glasnevin about 90 minutes before the museum was sched- uled to close so had missed the guided tour of the cemetery. We took about 30 minutes to tour the grounds of the cem- etery, taking in the tribulations and shrines that the loved ones of the dearly departed had created on the graves. After admiring the tomb of Daniel O’Connell and touching his coffi n for good


AM 4 2011 ©cybertrek 2011


luck, we went to the museum itself where the journey begins in the basement. Multi-media displays, touch-screen


kiosks, fi lms and projections are used in a very engaging way to tell the story of Glasnevin, the evolution of burial practices and the role burial plays in numerous reli- gions of the world. This was my favourite part of the museum. It was the most crea- tive and informative without feeling forced and immersive. It was clearly where most of the money for creating displays in the museum had been spent. To get to the second gallery of the museum we had to take an elevator up to the second fl oor gallery. The standard elevator is a jarring reminder of the reality of the real world that ruins the fl ow of the story being told by the museum’s displays. While I understand that the creators of the museum were limited on space, the eleva- tor is a missed opportunity that could have bridged the story being told in the fi rst gal- lery to the story of Daniel O’Connell being told in the second gallery. In the second gallery, money and ideas


seem to have fallen short. The informa- tion presented is fascinating, however the free-fl ow and excessively open design of the space causes any further story telling, and cohesiveness of the museum overall, to suffer. If the architecture of the space wasn’t so sparse and lacking the creativity of the fi rst gallery, I probably wouldn’t have come out of the elevator with the impres- sion that this gallery is a work in progress. In the fi rst gallery the story is linear and is told as you progress through the space. The


lack of a formal path in the second galley left me feeling unsure of what to do. It was only when I discovered that the tables along the perimeter of the space were interac- tive kiosks highlighting O’Connell’s life, and how it impacted the development of modern Ireland, that I was able to tie the story of the two galleries together. There’s also an interactive table display


that uses famous people throughout history and lineage lines to visually show that we are all somehow related to each other. I suppose this was the museum designer’s attempt to lead the visitor into the last gallery of the museum – the Genealogy Research Lab. But this connection suffers due to a lack of struc- tured pathway through the space. Overall, I did enjoy my visit to Glasnevin;


the negative points I experienced weren’t enough to dampen my visit. However, as it’s currently presented, I don’t feel that there’s a compelling reason to go back. ●


Daniel Melvold, project manager and show producer


, worked for Disney for seven years and is a member of TEA


WHAT’S THE SCORE? STAFF


TOILETS


CLEANLINESS EXPERIENCE


VALUE FOR MONEY OVERALL EXPERIENCE


Read Attractions Management online attractionsmanagement.com/digital


8 7


10 7 7 7


81


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86