smaller players to play much longer on those machines than on machines with a higher credit value (and more lines).
If a player has 100 RON to spend and he plays a nine line game with one credit per line and a credit value of 0,05 RON (5 BANI) he can play for a very long time. Much longer than when he plays a machine with 21 lines and a credit value of 0,10 RON. Note that the maximum bet on the Gaminator with 9 lines is 900 (times 0,05 RON equals 45 RON), which is still higher than the maximum bet on the 21 line game with a maximum bet of 210 credits (times 0,10 RON equals 21 RON). I can´t blame slot managers for putting the credit value on the Gaminator machines lower than on the other machines.
As a result, the Gaminator produced much more games per day. If players play more games, it happens more often that they have a win and therefore chances that players who have never played the game before will try the game. Remember that I am talking in the past; I know times have changed and that there is a big variety of games out there that allow higher maximum bets (and therefore lower credit values). But it surely helped the Gaminator to become the success story it has been and still is. But the message is: successful games make money because players play them.
Unlike most of the others games available, Austrian Gaming did not allow Slot Managers to install their games with Player Return Percentages of less than 92%. Actually, most casinos installed 94% versions of the games (which meant some of games on the Multi Gaminator returned a whopping 96% to the players); unheard of in these days. Believe me when I say that a Time On Device Player, the bread and butter of most casinos, will ´feel´ the difference between 90 and 94% player return.
I read the (sometimes very good) articles about the effect of lower player return percentages on the win of the casino; lately the trend is to prove mathematically that lower player return percentages have a positive effect on the income of the casino. That might well be true for machines that do not attract Time On Device Players, the opposite is true for machines that do attract Time on Device Players.
A player who plays a 0.05 RON nine line game with one or two credits per line will feel the difference between 90 % and 94%; not in his head, but in his wallet! For argument´s sake, lets look at the impact of the Player Return Percentage on the playing time a player has when he enters a casino with 50 RON in his wallet.
On the 90% game (0,05RON, 9 lines, 1 credit per line) the player can theoretically play 1.111 games with his 50 RON. Even on the toughest game these are enough games to win the bonus games a couple of times; so we do not have to factor in that games do not return 90% all the time.
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