This page contains a Flash digital edition of a book.
Creating a


lasting impression


From television advertisements to branded take-home merchandise, the world theme park and attractions industry has always been one step ahead of the game when it comes to cross- promotional activities and innovative marketing methods. Now, as the digital revolution continues to grow at a rapid pace, Adrian Lennox takes a closer look at the subtle - and not so subtle - marketing techniques currently flooding the market


ANYONE who has visited a theme park over the last 40 years will understand the sheer power of the rides, attractions and brands contained within leisure venues. From all-pervasive environments and characters such as those conjured up in any one of Disney’s sprawling resorts to the individual worlds and atmospheres created within the latest themed rides, the marketing possibilities are almost endless. Physical, analogue marketing methods were quickly


adopted by theme parks even before the advertising boom in the late 1950s, as operators sought to capitalise on branded take-home merchandise and, later, branded perishable items such as confectionery, food and beverages. Technological advances in the photography sector soon led to what is often considered a game-changer in long-lasting theme park marketing initiatives, as operators, particularly in the mid- to late-1980s, started to install quick-printing systems that allowed park visitors to take home images of themselves,


their


friends and family sat aboard the latest thrill ride - be it a log flume, a roller coaster or a “scare” attraction. Crucially, many parks began to realise the benefits of inserting a simple


48 InterPark May-June 2011


logo onto the photographs, which were often housed inside a branded wallet or envelope. This not only provided a tough weather ride)


(and resistant


packaging, but it also ensured that the park’s valued brand would last for years, in addition to being seen by all those with whom the visitor chooses to share their exhilarating experience. Of course, the advent of cheaper, more accessible digital technologies eventually opened up the possibility of being able to provide customers with branded DVDs that trace the entire journey of the ride. However, taking this one step further, Dutch ride photography systems group Image+ Digital recently introduced its latest 3D photo system at Attraction Park Slagharen in its domestic market. “The development of this 3D photo system started a few years back when Philips introduced their 3D WowX monitors to the market,” explained the company’s Jan Bijl. “The quality of these 3D monitors was such an improvement compared to the other available monitors on the market that we decided to take 3D photography seriously. The biggest advantage of these Philips monitors is that you can see the 3D effect on the monitors without the use of any glasses. “Visitors are photographed with a custom made 3D


camera and within seconds these photos are converted into a 3D image and shown on the 3D Philips monitors. Printing is done on a specialised printer, making it possible to print photos with 3D experience within minutes.” The project, called 3D for Fun, is a co-operation between Image+ Digital and two science centres in the Netherlands


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72