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90 MCV 15/10/10 OFF THE RECORD


YOU’VE BEEN TANGOED Grainger Games brought out the monster trucks, little people, models and area manager James Gee in Liverpool to open its 40th store. The retailer will open five more Orange shops before 2011 to match the tanned faces below.


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The brands, people and technology that have dominated decades. This week, televisions…


EIGHTIES, NINETIES, NOUGHTIES


CLASSIC TELEVISIONS Ever played an ‘80s ‘classic’ and been forced to


vomit quietly in the corner after having your treasured childhood memories royally shat upon? You’re not alone. How on earth did we put up with having our eyes raped by these visions of horror on a daily basis? Because, dear friends, of the magic optical illusion of the 14-inch portable CRT telly. While our parents and siblings hogged the only decent goggle box in the house, the average teenage gamer had to put up with a cheapo piece of crap in the spare room. But the upside of this was that hideously garish, blocky 8-bit gaming actually looked half decent, thanks to the slightly soft-focus image quality, scan lines and the fact that it was a smaller screen. Good times.


BIG-SCREEN It was just as well that by the time we started


shelling out for those gloriously chunky 24-inch Sony Trinitrons, gaming technology had improved to an insane degree. Vibrant games like the original Sonic the Hedgehog, Super Mario Worldand Donkey Kong Countrycame alive on these absurdly large screens. Once the PlayStation and Nintendo 64 emerged there was simply no point suffering them on a dinky portable any more. With those ‘flatter, squarer tubes’ smoothing out the curves, games like Resident Evil, Mario 64and GoldenEyewere utterly glorious. If you’re getting all nostalgic reading this, just do not – for the love of God – think about playing any of these games on modern flat screens. Unless you enjoy the sight of projectile vomit arcing across your lounge.


FLAT-SCREEN The mere idea that one day we would have flat-panel


televisions of our own once seemed like the stuff of wistful science fiction. But, by the mid-point of the decade, the impossible dream started to become a reality. Memorably, Microsoft ushered in what it called ‘the HD era’ of the 360 by giving away 26-inch Samsung LCDs to the audience at GDC, and suddenly we started to see games being played on screens of previously unimaginable dimensions. 42-inches, 50- inches, 63-inches. Sod it – 103-inches! Suddenly, gamers were experiencing full field-of-vision immersion, barely aware of the world around them as they lost themselves to the splendour of their adventures. Of course, for some, even that wasn’t enough. Time for 3D…


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