VIRTUAL PRODUCTION: THE FUTURE
PRODUCTION/POST
your post work into prep, you have to pre-commit half a year before you go on camera to full backgrounds and colours, often when you’re simply not there yet in the creative process with scriptwriting, casting and closed financing. It’s a huge boundary to embrace this methodology, which only high resolution asset libraries can help us overcome.” “Pre-production schedules don’t
always allow enough time for a single company to build all the assets for a big show, so we’re going to see a model develop where multiple vendors are feeding a single brain bar content,” says Whitlam. “For this to succeed we’re going to need agreed nomenclature and delivery specs, as well as a clear understanding of roles and responsibilities, titles and hierarchy between VFX, VP and traditional roles on set. “Having a well-designed
foreground set and the time in pre- light to properly integrate the virtual environment so the seams disappear between foreground and background is key to the success of a VP shoot,” adds Whitlam. “Giving production designers the tools to visualise how their physical sets will look in the volume before they build them would
be of great benefit.” “There is still a gap between
final content processes to build worlds,” says Martin Taylor, Director and Co-Founder of Prox and Reverie, which has recently announced the opening of a purpose-built XR studio, The Forge, in Doncaster. “We’re exploring different options, including two-way capture into virtual worlds and collaboration across distance. Our main aim now is getting tools into the hands of directors much earlier in the process.” “For us the bit that is missing
is interoperability - being able to do everything in real-time virtual settings without leaving a creative session, to save session progress, then pick up in different locations and be able to invite in others seamlessly,” says Taylor. “The cloud needs to play a role, we need to be able to share across sessions and locations, and any way to have ‘always with you’ tech is helpful. The more cloud rendering the better, as this will help develop greater photorealism on smaller devices.” Raitt hints this is a way in which the Unity-Weta deal could deliver,
We’re only at the end of the very first cycle of this way of working
James Whitlam Framestore
with the cloud giving access to the massive compute cluster of servers known as the Weta render wall. “You could put them into the cloud as virtual instances that anyone in the world who was within a low latency zone could spin up. You could summon the Weta art stations and render wall to do your simulation computes and your renders. It’s not just about everybody logging into the same document and editing at the same time, it’s about being able to hand off a lot of work so that if you have 1000 people working on a show, they can, in an organised way, collectively
contribute to the final experience.” Another company which has seen
a huge uptake in virtual production is disguise. CTO Ed Plowman echoes Taylor’s observation: “Producers end up spending copious amounts of time constantly re-working an approach to fit their next shoot, especially as the current methods of synchronisation are not fit for this particular set of purposes. That’s where problems with signal chain latency and other limiting factors start to creep in. “This lack of reproducibility is
Winter 2021
televisual.com 71
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140