CRAFT VIRTUAL PRODUCTION: CINEMATOGRAPHY
PRODUCTION
UDO KRAMER
PRODUCTION DESIGNER
CREDITS TV Projects include: 1899 (Netflix), Dark (Netflix) Film Projects include: Point Break, The Physician, The Voices, Measuring the World, Into the White
I start my designs using grayscale models in Rhino 3D. You can use the same data for the VR pre-viz with goggles, you can plug it into the real- time engine (Unreal) and then start to shape and texture it. If you use modern construction software, you can use the same data for milling the set pieces.
To explore the possibilities of the volume I place some rough geometric shapes into it, see how it feels, get the proportions right, and from there work into the detail.
I still build cardboard models of sets as well as use VR headsets. You can let people see how it works as a solution with the model. VR headsets help you to define camera angles and help you to get sizes right. But you can’t really check alignment issues between the physical build and the background projection - the VR world is too perfect.
VP design requires looking at spaces in a different way. In one aspect, the LED wall is a physical projection surface. You also need to
realise that the wall is like a window into another part of the room, and imagine that the wall doesn’t represent a projected image, but a projected space. The wall represents a space you need to think through and design through.
Use old classic theatre techniques for virtual production set design. The set can be built in sections to create depth and shadow, hiding things to create the sensation of a deep background.
Imagine the points where actors will interact. Make sure that these are safe in terms of the distance from the screen. Depending on the resolution of the LED screen and the set of lenses used, you should not go closer than four or five metres.
To glue the real world and virtual sets together it’s important to have the people working in the physical set and the virtual very closely aligned. For example we created a chandelier in a workshop, milling it and painting it to look real. The VFX team then replicated it in 3D using the same Rhino files as a basis and repeated the
design in the virtual background. The result is very convincing because it’s literally the same object.
The [virtual] surface will always stay out of focus, the LED wall can’t be in focus otherwise you would see the pixels Light is still the most important part of showing a set. You need to be aware where you can illustrate the light in the digital space and where you’re better off with shadow. That is connected with the ability to show colour and surfaces in the virtual space .
Trick the brain. A real wooden surface has a glossiness on top and grain behind that and your eye and your brain can read that it’s high-end wood panelling. If you transform that into virtual space, and it can only show a mix of three colours, you lose a lot of shades in between. Instead you can use an optical illusion to create a ‘bridge’. If you place some pieces of real wood in the physical setting, [and disguise the join with shading], the viewer’s eye will latch onto it, recognise it as wood and the brain will duplicate it onto the virtual wood out of focus in the background.
Winter 2021
televisual.com 59
Copyright: Alex Forge/NETFLIX
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