PRODUCTION/POST
VIRTUAL PRODUCTION: THE FUTURE L P ODU ON
Virtual production is changing the way that high- end TV and films are being made, directing actors on set in conjunction with real-time computer- generated environments, but how is it likely to evolve? Michael Burns reports
THE FUTURE OF VIRTUAL PRODUCTION
odern virtual production (VP) encompasses a wide field of the physical mixed with the
virtual. From virtual scouting, techvis and remote multi-user collaboration, to in-camera visual effects (ICVFX) and ‘final pixels’ rendered with the Unreal Engine or other real-time engines. Fully enclosed spaces lined with live LED walls are becoming increasingly common for virtual production, but it’s not the only method. “Large, 360° LED Volumes are
certainly in vogue and talked about a lot these days but we still use projection, or smaller LED walls, or even green screen when appropriate,” says Zach Alexander, co-President of Lux Machina Consulting, a NEP Virtual Studios company, which has worked on The Mandalorian and other projects. “They all have their strengths and weaknesses, it’s more of a matter of what you are trying to ultimately do. The current pairing of LED volumes and real-time render engines exists because those two technology stacks feed very nicely into each other but at the end of the day it’s about using the right tool for the job.”
80 66
televisual.com S imme 021 Wunter 2r 2021
Scope for innovation This is a main focus at Final Pixel,
but the global creative studio is also exploring using LED walls for live motion capture to drive a CG creature using cluster rendering. It recently captured an in-camera composite with interaction from a real-world actor. “We’ve only really scratched the
surface of what can be achieved with all these tools together, so further integrations and smoothing out control will undoubtedly happen quickly,” says CEO and Co-Founder Michael McKenna. “The scope for innovation now that technology has firmly landed on the film set is colossal. Typically many people are using VP to project static backgrounds – but these are game engines. We’ve been working on AI-driven background characters, live motion capture, cluster rendering and DMX driven lighting in Unreal.” 1899 provides a good example of a
number of present and future trends in virtual production. The forthcoming multilingual
period mystery television series for Netflix was shot on a dedicated virtual production stage, one of Europe’s largest, built by DARK BAY at Studio Babelsberg, located outside of Berlin. According to Philipp Klausing,
Executive Producer / Managing Director at DARK WAYS & DARK BAY, the virtual production studio environment was built for the show, and a collective was formed to operate it. “We are content creators, so we formed a partnership with companies who are highly qualified world-class players in their area of expertise,” says Klausing. The facility contains a LED volume
using ROE Visual LED walls, Vicon and Trackmen tracking systems, ARRI Skypanels and an adjustable ceiling for interactive lighting, eight workstations for processing the virtual production content (commonly known as a brain bar) and a rain rig for water effects. A turntable (capable of taking up to 25t) was integrated to offer an innovative revolving stage. “You can rotate physical sets on the turntable and the changeover of any a shooting setup is three minutes,” he says. “I think every VP stage should have one.” The collective includes Framestore,
which as well as VFX supervision works with the production designer to develop content on the virtual stage, along with Faber AV, a leading vendor for audiovisual installation in the entertainment industry. “You need to work a lot with colours and processing
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140