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Page 32


Dark Rides


Breaking


group. Many examples in the market have too complicated messages which a lot of visitors do not understand.”


3. Syncing all the senses The third rule of creating a successful dark ride is syncing what you see in the scenery, elaborate show sets, integrated media content and what the client feels, hears or even smells in the vehicle. “ A dark ride is a theatrical experience and should be considered as such,” says Simeon. “Music plays a very important role as well. The better the syncing of the senses the more effective the ride experience.” “We are excited to see that more parks are showing


interest in dark rides,” says Robin van der Want, project director at Jora Vision.“ These experiences give parks the opportunity to tell their own unique story and offer an attraction that can be experienced by the entire family together. A great example is “Snorri Touren”, one of our most recent dark ride projects. This dark ride is based on the story of Rulantica, developed by the design team of Mack Solutions. When Mack Solutions reached out to us about creating a dark ride based on this story, we were very excited. Not only did we get the chance to work together with the creative talents of Mack Solutions, Mack Animation and Mack Rides, but we were given the trust to translate their creative vision into a full concept design and execute the full project from schematic design up to the


production of show sets. We can’t wait to experience this dark ride later this year!”


Dark Rides making a splash! In an exciting development for dynamic media attractions specialist Simworx, the company has partnered with water ride specialist Interlink to create a brand-new ride concept which is due to open imminently in Indonesia. The new Immersive Superflume combines a motion base


and immersive screens with a flume ride for what is, says the company, a totally unique, world first experience. Utilising 16-seater boats and a conveyor loading system on


the attraction, riders will leave the loading/unloading station and sail through a dinosaur themed area before entering an Immersive Tunnel section where their boat will stop and huge immersive screens on either side of them will come to life to provide a dinosaur adventure element. Movement of the boats in synch with the action on the film/visuals will also be incorporated to add further to the experience. Having escaped the dinosaurs, the ride will then continue


through another dinosaur themed section before entering a 12m vertical lift featuring further theming and various special effects. On exiting from the top of the lift, riders will plunge into the final splash pool before heading back along another section of the ride to the station. Large screens accommodating 3D, 4K projection have


been used in combination with an audio system to place riders at the centre of the action. “The Immersive Superflume is another exciting and highly


entertaining addition to our continually growing product range and will bring a totally new dimension to the flume ride experience,” comments Simworx Managing Director Terry Monkton.“ We are delighted to be working with Interlink on the project and to combine our expertise in immersive, media-based attractions with their knowledge and experience in the creation of highly successful water rides.” Interlink commercial director, John Davies says: “ The


Immersive Superflume will take the ride to another level and will add an exciting and entertaining new element to this type of


32 AUGUST 2019


the mould Triotech is a leader in customisable, interactive dark rides with more than 350 attractions worldwide. “Media-based interactive gameplay and competition amongst players are key ingredients to a fun guest experience. It’s what boosts guest attendance and encourages repeat visits. Media-based dark rides provide a fully immersive experience that are family oriented, weatherproof and safe. Furthermore, it’s faster and cheaper to replace media-based content than traditional animatronics. The


same attraction can even feature more than one film. The content can be changed instantly, thus ensuring an excellent ROI,” says the company. Custom-made for Merlin


Entertainments, NINJAGO The Ride was the first interactive attraction in the world to require no hand-held control or device. Triotech reinvented the interactive attraction experience with its proprietary Maestro hand gesture technology. This technology allows guests to interact with the content without holding a device.


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