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CEO INTERVIEW – MARCO HERRERA


And right now, a big focus is G2E 2025. We’re back at Booth 4405 at the Venetian this October,  tools for operators, new functionality for players, and some cool enhancements to our analytics stack.


Matt: What would you say have been the big moments for DRGT so far in 2025? Marco: There have been quite a few, actually.  rollout with EfBet across Eastern Europe. We’ve  included our full CMS, jackpots, cashless tools, and mobile solutions — it’s been one of our biggest installs to date: 58 venues and almost 2,500 machines over about 3 months. Another big one is our ongoing partnership with Merit International. We’re currently rolling out across several of their venues, including full  drFloorManager, and drServiceHub. It’s been   And then of course there was the launch of  That’s part of our wider Group’s operations arm, and it’s a further huge step forward. It’s not just a  world testbed, in addition to their two properties in Belgium and (currently three, and soon to be  adjust them live, and really sharpen the product before wider release.


 guiding this year? Marco: Yeah — the big themes this year are integration and usability. By integration, I mean  loyalty, jackpots, staff tools, player apps — are working in sync. Everything should talk to each other, and everything should be accessible in real time.


   your points on your phone. We’ve really doubled down on interface design, speed, and simplicity.


 We’ve put a lot of effort into making the systems not just powerful but really intuitive.


Matt: And what’s your focus right now? What’s keeping you and the team busy? Marco: A few things. First, we’re pushing hard on   adding new features, like instant player  detailed data views for operators on the go.  our analytics tools, layering in AI and machine learning so that operators don’t just get insights — they get predictions and suggestions. It’s all about helping them act faster and smarter. And then, behind the scenes, we’re continuing   jurisdiction brings its own requirements, not to  advances in respect of even more responsible 


Matt: What are some of the biggest changes you’ve seen at DRGT since stepping in? Marco:  how much ground the company covers — we’re a lot more global than people might realise. But the biggest shift I’ve noticed is the pace. There’s a real hunger in the team to keep innovating and solving new problems. They’re a dedicated team, who really want to make a difference, and who take ownership of their roles and responsibilities – it’s really commendable.


 adopters, and now we’re seeing real momentum. Operators aren’t just asking if they should go cashless — they’re asking how fast they can do it. Another big change is the rise of UX as a business driver. It’s not just about building robust   want to use every day.


Matt: And looking ahead — what shifts do you think the business will need to make in the next couple of years?


Marco: I think the biggest shift is going to be around personalisation and interoperability.   On the operator side, that means systems that can adapt in real time and connect with a wider ecosystem — from payment providers to sportsbook platforms to hotel systems. We’re also working on more dynamic loyalty engines — something that reacts based on behaviour, not just tiered points. That’s where AI really starts to play a role.


But honestly, our biggest edge in adapting to trends is that we’re not just a supplier — we’re an  own and operate the aforementioned casinos in   testing ground; it’s like having a live lab. We don’t guess how a system will perform — we trial it, tweak it, and know it works.


We try new ideas in our own casinos, adjust them based on what we see happening on the  ability to test and learn before going to market — it’s a huge advantage, and it makes a real difference in quality and speed.


Matt: Anything else you’d like to mention that we haven’t covered yet? Marco: Yeah — just that I think DRGT is in a really  understands both the technical side and the  a rare combination.


We’re not here to chase trends — we’re here to solve real problems with smart, tested technology  their players. Whether it’s a smarter CMS, cleaner   engaging.


And if anyone wants to see what we’re working  this October. We’ll have the full suite on display — our CMS, jackpot solutions, mobile tools,  show you what we’ve built and talk about where 


AUGUST 2025 13


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