search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Is Zombie Hunter a sinister slot and what are some of its stand out features?


Zombie Hunter was developed when the zombie theme was really popular in Asia. Tere were some blockbuster Asian zombie movies. Our Product Team came up with the idea of merging the zombie theme and Hot Model Slots, one of our special game genres.


One of the stand out features is that there is a bonus feature which is a journey of seeking anti-virus. Players can choose one of the three hunters to complete the journey. With only three shots, they have to survive eight turns in order to find the anti-virus. Tis is something out of the slot reels. Whether a zombie appears at each turn gives a real thrill to the players.


Are there any other sinister slots that you would like to highlight and tell us about?


“Candy Witch” is our major release this year. It features a little girl trying to confront the evil Candy Witch. As a featured game for Halloween, there are spooky festive elements like pumpkins and candies.


Our game designers adopted the idea of collecting candies on Halloween into this game. Instead of entering the free game whenever a certain number of scatters appear on the reels, players have to collect dozens of scatter symbols in order to trigger free game feature. And there are two types of scatters – one for the heroine, and one for the Candy Witch.


Both scatters lead to a duel between the two ladies, with different bonuses. Candy Witch scatter allows wild symbols, while Heroine scatter allows multipliers stacked up every spin. And both scenes are opened by a glamorous transformation process of either the Candy Witch or the heroine. Te theme is a bit dark, but the game generally gives a relaxing experience to players.


Why do you think slots with a dark theme are so popular?


It is the uncertainty that gives a sense of attractiveness to slots with a dark theme. Our game designers associate the chance of winning to the uncertainty of horror in these slots. Te


“To achieve player


engagement using sinister themes, our game designers made use the common


element between horror and gaming: the uncertainty. In Bonus Games of “Zombie


Hunter”, when a zombie pops up and the hunter kills it with a bullet, a multiplier is awarded. If the hunter has run out of


bullets, the Bonus Game ends. It is the uncertainty that draws players to these games. These themes are


characterised by a touch of mystery, and players would


like to reveal the truth behind the mystery – make all uncertainties certain!” SimplePlay


volatility gives excitement to the players. Te availability of choices also retains players for another go. Like in the Bonus Games of “Zombie Hunter”, players can choose to turn left or right at every “spin”. Tey may be able to secure the anti-virus, or they may suffer from a defeat when they run out of ammo. As most players at slots enjoy that rush of adrenaline, the thrill they can get from dark themes is perhaps why they come for these games.


Do you think that you will develop more sinister themed slots in the future?


We are open to all themes of slots, and sinister themed slots are no exceptions. If the market responds positively to this theme, we certainly will give priority to it when we draw our product plan. In fact, we have been working on this theme as there are related titles released


regularly. We have “Creepy Cuddlers”, then “Zombie Hunter”, and the recently released “Candy Witch”.


How are dark themes incorporated into slot design? How can sinister themes help drive player engagement?


Dark themes are favoured by our artists. When the background applies a darker colour, any colour, light, or effect would look spectacular due to the huge colour contrast. It naturally gives a sense of mystery to the players, of which some of them are attracted by this sense.


To achieve player engagement using sinister themes, our game designers made use the common element between horror and gaming: the uncertainty.


In bonus games of “Zombie Hunter”, when a zombie pops up and the hunter kills it with a bullet, a multiplier is awarded. If the hunter has run out of bullets, the bonus game ends. It is the uncertainty that draws players to these games.


Tese themes are characterised by a touch of mystery, and players would like to reveal the truth behind the mystery – make all uncertainties certain!


How do you get the balance right between fun and horror?


Our theme may be dark, as there are dark elements like skeletons, zombies. But if we take a closer look, our main characters are always lovely. Te heroine and Candy Witch in “Candy Witch” are certainly characters you would love to meet in real life. Te same is true for “Zombie Hunter.” As suggested by our sub-genre, Hot Model Slots, we think that the key to getting the balance right is to apply lovely main characters, accompanied by elements of horror as background and supporting characters.


Te second approach is to associate horror to fun directly. Take the bonus game in “Zombie Hunter” as an example. Zombies do appear randomly and suddenly, perhaps in a quite scary way. However, when it appears, the hunter can kill it and this means more payout. Te appearance of a zombie means a prize.


In this way, players will focus more on winning instead of the horror itself.


WIRE / PULSE / INSIGHT / REPORTS P75


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120