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Interactive


MEET THE DEVELOPER REALISTIC GAMES


example, audiences tend to opt for more simplistic design and advanced mechanics, whereas in newer markets such as Sweden, games which are all singing, all dancing often prove more popular.


What is the relationship between the mathematics of a game and the mechanics – is it a tricky balancing act?


Te two must work in tandem for a game to function effectively. A mechanic that looks great on paper may not always align with the underlying maths, so we are constantly experimenting and fine-tuning new mechanics to ensure that they perform consistently and with the desired effect on the gameplay. Some ideas fall together easily while others may take a fair bit of tweaking, which is why the testing process is so important. For random reel titles we conduct several simulations, running around 10 billion games to gain precise statistics on various elements, such as how often a re-trigger or feature occurs in the gameplay. Tis process allows us to iron out any issues before launch.


Realistic Games recently released two new instant win games, Super Graphics Upside Down and Spin Dizzy. These introduced new mechanics to your existing library. How often do you need to rethink game mechanics to keep pace with evolving player preferences?


With every title we try to include something


new and fresh, whether it’s a slight adjustment of an existing mechanic that has performed well or coming up with an entirely new concept. If the latter, there is always a risk that an innovation might not prove as popular as anticipated, but it could also be the next big thing. With our level of experience and knowledge of the industry, we can take an educated guess at what will work and follow up with thorough market research.


We are accustomed to seeing 3 and 5-reel slots. How do you continue to introduce unique mechanics to your games to keep things fresh? How long does this process take?


Te average time is very much dependent on the idea. Realistic is constantly looking to advance our content, advancing player favourite mechanics and experimenting with entirely new features that haven’t been seen before. Creating a unique feature requires a robust research and development process, therefore demanding more time. Te appeal might not always be across the board, so it’s about ensuring that the portfolio has not only variety but also quality.


Once you have introduced a new mechanic to a game, how do you explain this to the player in an entertaining way?


We’ve found our YouTube demos to be a great way to show how our games work to players. Reviews can also be hugely helpful and we’re


For random reel titles we conduct several simulations, running around 10 billion games to gain precise statistics on various elements, such as how often a re-trigger or feature occurs in the gameplay. This process allows us to iron out any issues before launch.


P78 NEWSWIRE / INTERACTIVE / MARKET DATA


looking to collaborate more with affiliate sites to boost content in this area.


How much internal testing is involved in the creation of new features/mechanics and how do you access the potential for success?


Plenty! We run proof of concepts for big, new ideas and take on board feedback from previous releases to help guide development. Te testing phase is fairly rigorous as we run almost infinite simulations to ensure all aspects of the game come together in one neat, complete package.


As we have seen with Super Graphics Upside Down and Spin Dizzy, introducing a new mechanic to a game can create its own brand style. Is this intended, or is it simply a consequence of finding a unique formula and running with it?


Realistic’s games are always very stylistic and we have a strong brand flair that we try to capture with new mechanics. Sometimes you strike on something big and create features that hit the ground running, but there are many outside factors that can affect the popularity of a release. Take Big Time Gaming’s Megaways, for example. Although the mechanic is now widely considered to be one of the most transformative innovations in game design of recent years, it took months after release for the games to really take off.


Can slots continue to iterate and innovate in the future so that they appeal to the current and future player base?


Absolutely, that has been proven time and time again in the evolution of the online casino industry. In fact, we have releases scheduled for next year that promise to be real game changers and we can’t wait to launch them.


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