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PRODUCTION/POSTAI AND MACHINE LEARNING IN VFX VFX VIRTUAL PRODUCTION


A scene from The Addams Family 2 before and af ter denoising


stable workflows that can be used effectively in production.” There is also a balance to be


made between choosing whether to develop in-house or lean in on commercial solutions such as Dall-e 2. As Sciolette points out: “Being true innovators in this area is very expensive and risky. The time frame between new research being published and a broad availability of the techniques is getting shorter and shorter making it hard to justify the investment.” There are also some potentially interesting legal aspects that are yet to be fully explored in using public data sets to generate IP and exploiting that for commercial purposes.


What Skynet did next So, where is the industry heading?


As AI matures within the industry and starts to move further away from simple automation of repetitive tasks, what impacts shall we see? At Cinesite, Head of CG, Holger


Voss says that we are clearly at the beginning of a journey. “We see some incredible results coming from research at the moment and this is starting to translate into new ML based tools,” he says. “We will see


80 50 televisual.com S tu n 2022 Aummer 2021


much more of those coming in the next few years opening it up to the majority of our industry.” Michele Sciolette also


references the theme of acceleration, pointing out that the likes of Dall-e 2 would have seemed inconceivable not so long ago and have gone mainstream with extreme rapidity (as long as you can make it to the top of the waitlists that is). He’s also keenly interested in some of the results of Nvidia’s StyleGAN project, a generative adversarial network currently on its third generation which has produced some frankly astonishing 2D images that have set off moral panics about deepfakes all on their own. “Some of the work happening


around the StyleGan and style transfer techniques in general is showing incredible potential for efficiently creating new visual styles for our projects,” he says. “So far the focus has been primarily on manipulation on still frames and it will be exciting to see the potential of these techniques when extended to work on video sequences.”


Foundry’s Ring meanwhile talks


We see some incredible results coming from research at the moment


Holger Voss CINESITE


of seeing some impressive examples of ML applied to immersive scenes, name checking techniques such as NeRF (Neural Radiance Fields) and LLFs (Local Light Fields), both of which look to build novel views of 3D scenes from partial information, as well as techniques for automatic extraction of textures from images. And the sheer amount of tools coming on to the market, especially in terms of open source software libraries and frameworks, is mashing the AI accelerator ever further to the


floor. “We are using several


frameworks, such as TensorFlow and Pytorch and working within those rather than starting from scratch,” says Jellyfish’s Smith. “The natural evolution of use-


cases is proliferating very quickly, so the sky’s the limit,” concludes ILM’s Morris. “I really do think this technology is one of those rare game changers that we are only just beginning to fully understand and apply to all our existing technologies and creative challenges.”


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