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PRODUCTION/POSTAI AND MACHINE LEARNING IN VFX VFX VIRTUAL PRODUCTION


Artificial Intelligence and Machine Learning will have an increasing impact throughout the production process, and it’s in vfx that the initial changes it will unleash are being felt first. Andy Stout reports


GHOSTS IN THE MACHINE


t the start of 2019, in what profoundly feels like another era now, tech analyst Gartner


published a gated report in which it mapped developments in the AI field onto its own infamous hype cycle. This creates a timeline for new technology that charts the degree of expectation (and, by implication) investment around it and runs from initial Innovation Trigger on to the drolly named Peak of Inflated Expectations and into the Trough of Disillusionment, before finally transitioning through the Slope of Enlightenment and on to the Plateau of Productivity. You get the picture. “AI is almost a definition of hype.


Yet, it is still early: New ideas will surface and some current ideas will not live up to expectations,” Gartner wrote back then. And in 2019 some of the most hyped aspects of AI were firmly sliding down into the Trough, including Computer Vision and Autonomous Vehicles. Three years later Autonomous Vehicles are still languishing there, with a tag stating they won’t be driving up onto the Plateau and away for


46 80 televisual.com S tu n 2022 Aummer 2021


over a decade. Computer Vision, however, is already over halfway up the Slope of Enlightenment and is thought to be a genuinely mass market proposition in under two years. As far as VFX is concerned, it


already is. The image processing techniques that are a part of the overall R&D effort in Computer Vision are starting to fundamentally change the industry as AI and its more powerful sibling, Machine Learning (ML — which learns from data inputs and makes accurate predictions/decisions as a result) start to have an increasing impact. “In VFX we’re starting to see


ML being used to solve previously near-impossible problems, such as replacing actors’ faces with younger versions of themselves,” comments Dan Ring, Head of Research, Foundry. “Deep face swaps, digi- doubles and avatars have been added to the studios’ toolbox over the last couple of years and are probably used more than you realise. Early pre-trained tools such as super-resolution and denoising have hit the mainstream and are now expected as default options in comp and rendering software.”


Already all pervasive Initial deployments of AI throughout


the broadcast industry (and elsewhere) have tended to focus on task automation and allowing the algorithms to do the donkey work in the background. “We believe the main driver for


the development in AI in VFX is to help with artist iteration in addition to the current staffing shortage in this industry,” says Jeremy Smith at Jellyfish Pictures. “We would rather our staff focus their time on ‘artistry’ rather than mundane tasks as artists’ time is one of the most important things that we have.” The adroit use of AI doesn’t just


free up artists’ time, either. It frees up other resources as well and can have a dramatic effect on compute expensive — and therefore cost expensive — tasks such as rendering. “In terms of optimisation and


accelerating existing workflows, the power can often be transformative,” comments Manne Öhrström, Framestore’s Global Head of Software VFX. “Compute intensive workflows can run 10-100 times faster than previously possible, and with those kinds of efficiency improvements, you can begin


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