search.noResults

search.searching

dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
ATTRACTIONS MARKET REPORT IN REALITY


Virtual Reality (VR) and Augmented Reality (AR) are seeing a gradual integration into the attractions market. With integrated technology that’s cheaper than building something physical, and without any space constraints to contend with, it’s a fantastic way to ensure repeat visitors are always able to experience something new. Despite some mixed reactions so far, there are huge opportunities for VR to be a vital part of attraction updates and developments this year.


Whilst VR is designed to offer escapism and is typically an isolated experience, AR can be enjoyed as a group, making it a fantastic addition for those looking to attract the family market. This new form of reality is seamless, exciting and accessible to everyone, whilst still providing an unforgettable experience like never before.


STAY & PLAY


After an exciting day out, there’s nothing better than a good night’s sleep, and where better to get it than within metres of all the action? Perfect for destination attractions, they often feature characters or theming that visitors find in the park itself and the package options are irresistible for families: better entry rates, a stress-free staycation bundle and a bedroom that will


have kids asking to go to bed. It’s not just theme parks and their hotels that can capitalise on the night shift, with late night experiences and unusual sleepovers being offered across a variety of different days out.


DWELL ON


It’s no secret that the more time spent on- site at your attraction, the more opportunities there are to generate revenue. Despite becoming more time- strapped than ever, there are huge opportunities for multi-use sites and facilities to maximise on dwell time, with families looking for the convenience of lots of activities under one roof to turn an hour into a full day out.


Combining a handful of activities with a pick ‘n’ mix approach allows visitors to build a bespoke experience, with offers like bowling and laser tag working well in joint spaces. Of 206 of the laser tag venues we have listed at


dayoutwiththekids.co.uk, more than 24% share their site with a bowling alley, whilst others boast go karting, paintball and even trampoline parks under their roof too. Crazy golf, as mentioned earlier, can also easily bolster an existing offer, all with the aim of captivating your audience for that little bit longer.


Wacky World trampoline park LIVE AND KICKING


Kidzania


Take your seats and get ready for a show, as 2018 is set to be the year of live entertainment at attractions. Nearly always included within standard entry, the added excitement of a live show enables visitors to be a part of the action in real-time, making it an important element of a day out. In theme park terms, this opens another opportunity for owners to introduce licensed characters and shows, without launching a new zone or ride. Both adaptable and changeable, these live entertainment shows at bigger attractions spell another reason to visit, especially if the show is on for a limited period of time. There are also huge seasonal opportunities to introduce live entertainment, especially around Halloween and Christmas. But it’s not all stage and lighting; the live entertainment experience is something that is easily replicable at any scale. Things like animal talks and feedings at zoos, sheep racing at farm parks, firework displays and even character meet and greets offer an unmissable highlight of the day - in fact many people shape their day out agenda based on these events! Dayoutwiththekids.co.uk is the biggest website for days out in the UK, connecting families with great days out wherever they are.


PARK WORLD Handbook & Buyers Guide 2018 31


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104