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Stateside


After seeing the dramatic results of a survey, Sharon Harris issues a rallying cry for gaming.


A 14 SEPTEMBER 2019


s students are now back on university campuses, we must analyze who they are, what they want and how they behave. Times have changed since my generation’s college days. I recently saw my college friend Irwin, who was


my dorm manager. We have stayed in touch all these many years. We discussed the critical issues of those years, which seem like a joke in comparison to today. It was a big deal for Irwin to ignore when I snuck a toaster oven into my suite or what time our co-ed dorm’s doors were locked. Today, that seems ridiculous, given the current complexities young people face. Technology and a coarser society have overtaken our lives and young people may not always have the personal tools to fight the tide. A new Wall Street Journal/NBC News survey from late August claims what is important to American millennials is quite different than their parents’ or grandparents’ generations. They compared attitudes and data from 1998 against those from last month. The result showed a significant shift in values over 21 years. What were the results? Millennials – those between 18 and


38 for the purposes of both surveys – place less value today on patriotism, religion and having a family with children than did their elders. Fewer than four in 10 consider these important. The only common value from both surveys is hard work,


totaling 80% for all ages. Community involvement and tolerance also rank higher. However, the survey clearly demonstrated that in every defined area of questioning, the youngest “Gen Z” generation totaled the lowest percentage. So, what does matter to them?


I find these results troubling, but one I imagine mirrors


many other nations. Traditionally, common values unify a country. If these statistics are truly accurate, our shared experiences and goals are deteriorating at an alarming rate. Why has this happened? I say these young people have


spent too much of their early lives as detached observers who are connected to devices. How will this affect future US gaming? Is there a


correlation between the decreasing percentage of millennials who value religion and organized faith with a growth in gaming customers? I question this because former AGA CEO/President Frank


Fahrenkopf Jr. once explained that some in both political parties opposed gaming for different reasons. The “right” often objected to gaming on religious and moral grounds.


zimmytws/Adobe Stock


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