for developers, publishers, or gamers i.e. the industry and art form as a whole.
Read Only Memories: Neurodiver
to download a free copy of Unity or Gamemaker and make a game, which is wonderful. At the same time, that’s the same thing that has led to the glut of games we have. But I wouldn’t want to see the entry level for game development rise to stop the massive number of games coming out, because we could miss out on the next creative leap forward.
As you enter Chorus’ second decade, what makes you hopeful for the future of the company… and the industry more widely? For us, we’re excited about the games that are in the pipeline, including one unannounced one that we think will excite many people. As we focused on the global publishing side we had to scale back on Asia-only titles, but we’re now re-balancing so we can devote equal amounts of energy on both sides of the business. I’m glad we’re doing that and doubling down on one of the areas that really makes Chorus different, helping dev teams reach Japan and other Asian markets.
“We’re doubling down on helping dev teams reach Japan and other Asian markets”
For the industry, I think there’s going to be some Kriegsfront Tactics Another example without an easy answer is
subscription gaming. It’s a great proposition for gamers and often a way to get indie games into the hands of people that would otherwise never look at that game. On the flip side, it conditions people to only play games within their subscription and not even go to the store - I’ve noticed that in my own behaviour. As a developer or publisher, it means that unless your game is picked to go into that catalogue, that platform itself becomes hard to justify as all the players seem to bypass the store altogether. So I don’t think I would change anything but I think
things will evolve naturally by themselves. Ultimately it’s a free market where customers vote with their wallets and I’m not sure putting controls or restrictions is best
40 | MCV/DEVELOP June/July 2024 Last Time I Saw You
more shake-ups but hopefully the worst of it is over. The strange disconnect is that most gamers don’t realise how much disruption and down-sizing there’s been. Great games are still coming out and from a consumer point of view, there’s a huge amount to be excited about - a new Nintendo console at some point, a new GTA, and I’m personally spending every free moment in Shadow of the Erdtree! So I think the industry’s offering to gamers as a whole remains exciting which is really the most important thing.
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