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GACONF EUROPE 22nd-23rd April - Pullman St Pancras hotel, London


www.gaconf.com


Two days of talks and networking, with speakers ranging from AAAs and publishers like Ubisoft, Xbox and TT games to indies such as Soft Leaf Studios, The Chinese Room and Many Cats - and specialists and advocates including SightlessKombat, Barrie Ellis of SpecialEffect, and Kolo Jones. Topics included dev case studies on the accessibility of games like Sea of Thieves, deep dives into specific areas like academic research into the gaming experiences of the deafblind community, how to plan prioritise and measure success, stealth shooter mechanics for blind players, use of diary studies in accessibility user research, development of modular accessibility controllers, a developer panel on accessibility QA, and a player panel on lived experiences of gaming with chronic pain. Attendees left with inspiration, new contacts, and practical tips to ensure any game can reach as many people


June/July 2024 MCV/DEVELOP | 13


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