Q.
What, if anything, is holding XR back - and what needs to happen for XR gaming to reach the so-called “next level”?
s and pen
each
The VFX-1 was the future, in 1994!
Paul Brady:
Hilmar Veigar Pétursson: The barriers to entry
“All it takes is one bad experience to
headsets for life”
30 | MCV/DEVELOP June/July 2024
Ben Clements:
Henry Stockdale:
Jörg Tittel:
Patrick O’Luanaigh:
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