REPORT
which is a challenge for us as well as for the milliners. With the app, we are trying to solve two major problems for people who want to buy a hat online: where do I go online to find a hat, and how do I know whether a hat I found suits me?” They started by imagining all the people who would be interested in using Hats’mirror. They began mapping out the user experience by creating a big diagram with all the navigation steps that included trying hats with a selfie and trying hats with a filtered search. “First, we drew the screens like a storyboard to arrange the different elements, texts, images, and clickable areas. Then we copied this in a software application to test the ergonomics. After that my uncle started developing the real application. My mother was our reference for technical and practical questions, and we had her shop and hats at our disposal for the first tests.”
A few months before the first
prototype, they approached French milliners about joining the project. “Some of them wanted to join the adventure and became the pilot milliners. After having a prototype of the app tested by these milliners and a lot of potential users, including visitors to the 2021 edition of the millinery event Autour du Chapeau, we built the finished app: Hats’mirror.” To add their creations to the app, the
milliners have to take a photo of their hat on a stand and adjust and tilt it as if someone is wearing the piece. With this photo, they can create two images using clipping software: one foreground and one background image. These images make a sandwich around the head of the app user. “We created documents and videos to teach all the necessary steps to the milliners, so they can add new hats to the app completely by themselves.”
photogrammetry rig and full-frame mirrorless cameras with 50 mm, 85 mm and 135 mm lenses. Each single shot of the 144 cameras in sync produces a 5 GB file. All of the cameras take a shot at the same time, creating a 360° capture that makes a raw file, which is then textured and polished by 3D artists. Peris Digital have two different options of quality files for feature films and shows: ‘Hero’ – maximum quality
Photo shoot and 3D model (right)
Cloé remarks that obviously nothing
can replace a physical meeting with a milliner. However, with Hats’mirror you can see yourself with the hat, like in a mirror. “In the app, you can adjust the hats, tilt them, like them and buy them.” At the moment, the app can only be downloaded in French Apple and Android stores, because so far they have only developed a French version. “All the hats can be purchased and shipped to an address within Europe. We decided to limit ourselves to Europe for the start of the project because we only have French milliners for the time being and it was simpler to develop Hats’mirror having only to comply with European requirements.” Looking ahead, they may develop an international version.
More information
www.hatsmirror.fr
for close-up use, usually for main characters and doubles; and ‘Crowd’ – which is a lower weight quality, for characters to be seen in the background, such as with extras. “We also have the video games and the metaverse processes, adapted to the requirements of each platform,” says Ángela. “For the Hero quality, it takes between four and fifteen days to create a file, depending on the number and type of the garments and if the character is included, and between two and six days for the Crowd, video game and metaverse files.” Ángela remarks that they have thoroughly improved
their texture capture with cross-polarisation and variables in the lighting, in particular for metal and shiny objects. However, many challenges remain, such as scaling the costumes in the digital world: “Like in real life, metahumans have different sizes, and adapting digital clothes to the different sizes is not an automatic task.” In the meantime, Peris Digital continue to build up their library and thereby expand their digital portfolio of costumes and assets.
More information
www.periscostumes.com
may 2023 | 55
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