With every new game release, we always hope it will do better than the previous release and Otterly Amazing has done that. We're seeing the game establish itself as a steady performer in the same manner as Napoleon vs Rabbits where the daily player count remains consistently similar.
Going full circle, what player experience is Blue Guru striving for?
We try to deliver something that's entertaining. Even if you don't win something, we want players to enjoy our games and offer them a reason to return. Without being too much in your face with the thematic, we want to tell stories and explore what we can do with slots whilst maintaining our core company values.
Take Otterly Amazing as an example. Lloyd was most responsible for the game because he is very focused on causes surrounding the environment and animal welfare. Otterly Amazing was a great chance to tell a meaningful story without being too in your face and being preachy.
Otterly Amazing was a major release for Blue Guru. Has it lived up to expectations?
It's lived up to expectations and what we hoped for! With every new game release, we always hope it will do better than the previous release and Otterly Amazing has done that. We're seeing the game establish itself as a steady performer in the same manner as Napoleon vs Rabbits where the daily player count remains consistently similar meaning that players keep returning to the game.
Being a fairly new studio, I think we’ve done a really good job at establishing ourselves through unique game releases such as Otterly Amazing.
Blue Guru's next major release, Terracotta Army, is due for release at the end of September. What can you tell us about the title?
We're doing the last polishes on it now and expect to have it certified soon before going live on 26 September. It’s a historical game focused on the Terracotta army of the first emperor of China with a new feature called River Mercury.
It’s a Ways game that goes up to 30,375 at max exposure, with a 10,000-max win - and a decent likelihood of triggering it. Hopefully, the game should be able to attract players both on this potential and through its aesthetics as it’s quite a different look than what you've seen in any of our previous games both in its colour palette and design.
NEWSWIRE / INTERACTIVE / MARKET DATA P103
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134