Events
G2E LAS VEGAS IAGA Conference Sessions
Sam McMullen, FiveGen Founder
Sam is a powerful thinker, an entrepreneur, a visionary futurist, and technology guru. He has founded numerous companies specialising in a wide-spectrum of areas, including: software development, niche tech and strategy consulting, shepherding new ideas and innovation by creating inspirational think tanks, and thinking globally and outside the box about and in business development.
As reluctant as the regulators seem to be in terms of addressing eSports head-on, an increasing number of scandals is drawing negative attention to the sector and the industry is perhaps only a major incident away from full-scale ‘intervention.’ So can the eSports sector self- regulate to the extent that gaming regulators remain at arms-length, or is it inevitable that gambling control bodies will descend on the institutions involved?
IAGA
Critical Issues in Gaming Monday September 26, 2016 Sands Convention Centre, Las Vegas 10:00 - 17:15
Join the IAGA at G2E on Monday, September 26 for a full day of informative sessions focused on critical compliance, law and regulation issues facing gaming.
P66 NEWSWIRE / INTERACTIVE /
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eSports is potentially one cataclysmic gambling-related incident away from full gaming control board scrutiny (they’re already breathing down the necks of publishers). Can video game publishers continue to police themselves or is there a need for a body to do it for them?
To say there’s currently a huge amount of interest in eSports wagering is probably an under exaggeration right now. From magazine articles such as this to multiple conference topics and an ever escalating provision of bets from operators, there’s little breathing space between onslaughts of eSports coverage right now. Most of the noise around eSports has been positive, looking at the huge market opportunities and untapped audiences eager to bet on their favourite video gaming events and teams. However, this commotion has started to pique the interest not only of players, publishers and operators, but of gaming regulators concerned about player protection and fraud.
As reluctant as the regulators seem to be in terms of addressing eSports head-on, an increasing number of scandals is drawing negative attention to the sector and the industry is perhaps only a major incident away from full-scale ‘intervention.’ So can the eSports sector self-regulate to the extent that gaming regulators remain at arms-length, or is it inevitable that gambling control bodies will descend on the institutions involved?
THE ISSUES UNDER REVIEW Fraudulent purchases happen in-game, fraudsters
impersonate other people’s accounts, there’s underage skins betting, betting in jurisdictions in which it’s illegal, swatting of players, players signing-up online from multiple player accounts, doping of professional players (both anti-competitively and for performance enhancement) - and that’s to name just a few of the issues. So how do you control all this without imposing full-scale gambling control measures, laboratory testing of games and the licensing of publishers and their software?
We know that the Nevada Gaming Control Board has turned its gaze on the sector because of these issues and is looking at ways to create a commission to oversee the different genres of eSports without going so far as making it an official government-run agency. Te present thinking would see the creation of an NFL-type organisation for eSports, a non-profit body that would be responsible for upholding the integrity of the industry.
Te Nevada Gaming Control Board is also making clear that it’s not asking the eSports industry to create its own governing body, as that would represent a conflict of interest, but rather an independent national gaming institute that would seek to put its house in order. Te first task would be to seek out potential problems, look at the hurdles and express views as to how the industry as a whole can overcome them. And, importantly, they need to appoint someone to spearhead it all.
G2E AND BEYOND Te International Association of Gaming Advisers is
hosting an informative conference session at the G2E show in Las Vegas on Monday, September 26. Te first panel discussion, Evolving Ways to Play, will focus attention on eSports, sports-betting and skill-based gaming in the US. One of the panelists speaking in Vegas is Sam McMullen, a security advisor and technology expert who was recently called on to assist lobbyists and groups instrumental in the passage of Senate Bill 9 in 2015, which requires the Nevada Gaming Commission to adopt regulations relating to the development of technology in gaming. With the help of his team, McMullen led a beta project constructing and creating an eSports experience and weekly eContests held at the Downtown Grand
Evolving ways to play - eSports, sports-betting and skill-based
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