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INDUSTRY GAMERTAGS


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JONNY BUMDIGIT WANT TO FEATURE IN INDUSTRY GAMERTAGS? SEND YOUR DETAILS TO OFFTHERECORD@INTENTMEDIA.CO.UK EIGHTIES, NINETIES, NOUGHTIES The brands, people and technology that have dominated decades. This week: James Bond games A VIEW TO A KILL


The golden rule of the 1980s was to run as fast as possible in the opposite direction of a video game based on a movie. Case in point, Domark’s memorably terrible 1985 tie-in with Roger Moore’s Bondswansong, A View To A Kill. Back then, it was apparently acceptable to merely create a vague sense of being ‘inspired’ by the movie. Presumably the bow tie-wearing duo of Dominic Wheatly and Mark Strachan felt inspired by the cash rolling into their bank accounts, and went on to commission many more terrible Bond games for years afterwards. The terrors.


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Intent Media specialises in trade-dedicated print and digital publishing for entertainment and leisure markets. As well as MCV, Intent publishes Develop, PCR, ToyNews, Mobile Entertainment, MI Pro, Audio Pro International and BikeBiz. It also has two online-only brands: CasualGaming.biz, dedicated to the growing mass market video game sector, and Licensing.biz, for everyone in the global licensing industry. It also runs a number of events including the MCV Industry Excellence Awards, the London Games Conference and the Games Media Awards.


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90 November 12th 2010


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www.mcvuk.com ISSN: 1469-4832 Copyright 2010 GOLDENEYE


Just when everyone had given up on the fanciful notion of anyone making a decent Bondgame in the history of video gaming, Rare came along and made damn near the best action game of all time at that point. Considered the best console shooter bar none until Halowent and stole its thunder five years later, it was years ahead of its time in terms of controls, level design and multiplayer, and it’s hardly surprising to see a long-overdue remake hitting the Wii this month. Whether it’ll capture the hearts of gamers in the run up to Christmas, like the original did back in 1997, remains to be seen.


QUANTUM OF SOLACE


EA had chance after chance to stamp its mark on the Bondlicence for most of the noughties, and succeeded only in causing maximum distress to the poor bastards tasked with reviewing the bloody things. With complete and utter shit like 007 Racing, Tomorrow Never Diesand GoldenEye: Rogue Agenton its CV, it was no surprise when the licence baton passed to Activision. But even Bobby Kotick and co. couldn’t coax a decent game out of its development talent, with the face-meltingly dreadful Quantum of Solace. Honestly, guys, how bloody hard is it to make a decent Bondgame?


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