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LONDON GAMES CONFERENCE NEWS ROUND-UP


Capital ideas KEYS TO SUCCESS IN ONLINE GAMES


Bigpoint CEO Heiko Hubertz opened LGC with an incisive look at how to survive in the browser game market


Over 250 people flocked to the second annual London Games Conference last week. Here, MCV provides a summary of the best sessions


BIGPOINT CEO Heiko Hubertz opened the London Games Conference with a compelling insight into the online games business – and he wasn’t afraid to slaughter some sacred cows. Bigpoint, formed in 2002, was one of the first businesses to support free-to-play games – well before Facebook was even a glint in Mark Zuckerberg’s eye. Today it has 150m users across 60 active games in 30 languages.


According to Hubertz, 46 per cent of internet traffic is generated by online game sites, with DFC Intelligence forecasting 270m online gamers by 2015. 142m in North America and 128m in Europe.


All of that means “the online gaming business is much bigger than console games.”


But publishers need to understand that there are differences between the EU and US markets for web games, he said – and that some similarities with the boxed model exist. Plus, a more open approach to flexible business model is needed for those planning to make the jump. North America is bigger than the


EU, he said, even though Europe is the bigger territory. Localisation, different currencies and different cultures, break the European market up significantly. He pointed out that although Europe has a number of early adopters in online


“ 24 November 5th 2010


Low budget doesn’t mean low quality. You can make a good game with $300,000. Heiko Hubertz, Bigpoint


games – such as Playfish, Unity, Jagex and Gameforce, plus of course Bigpoint – in North America Facebook game maestro Zynga is worth more than all those companies combined. That’s because it started in America first. “So, if you’re starting an online company, and you want to be successful you need to start with the English language and in North America,” said Hubertz.


BRITAIN’S NEXT TOP MODEL But in terms of the business strategy for online games, Hubertz’ advice was clear – MMO-style subscriptions just won’t cut it in the long-term.


www.mcvuk.com


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