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Cover Story Gameplay visuals from Assassin's Creed


Walk-through like an Egyptian T


riotech’s VR Maze, first showcased at the IAAPA Attractions Expo in Orlando last year, changed the face of location-based entertainment. Its


combination of the physical world with the virtual creates a uniquely immersive experience for participants, and the stunning visuals of new game ‘Assassin’s Creed: The Temple of Anubis’ provide yet another detailed world to explore. Park World finds out more about this latest exclusive Ubisoft licence for the VR Maze Triotech, known for its immersive digital attractions, worked


Christian Martin, vice president - marketing at Triotech


with French video game giant Ubisoft to create the new virtual reality experience, which converts fan-favourite video game Assassin’s Creed into a location-based, free-roam VR attraction. The key differentiator of the VR Maze, explains Triotech’s Christian Martin, is that it can offer a deeply immersive and richly detailed free-roam experience, but take up only a small footprint for the operator. Part of this is due to the single- player nature of the game; unlike team-based free-roam location-based entertainment options, which require space for multiple players, the VR Maze offers a ‘you versus the world’ scenario. The specifications for the VR Maze require only a 120 square foot space - roughly 3 metres high by 3 metres wide by 3 metres long - with a recommended safety zone of 0.5 metres. One control booth and one operator can run two separate mazes side by side.


28


The perfect location “The VR Maze is the right fit for the FEC [family entertainment centre] sector,” says Martin. “Virtual reality in theme parks has a limited application - it is very niche.” Recent examples of adding VR to existing roller coasters have highlighted problems with capacity and loading functionality, he tells Park World, as well as detracting from the central draw of a roller coaster: the shared experience and the visual thrills. “VR can, however, work as a stand alone attraction in a theme park.” People want VR experiences that they can’t get at home,


says Martin. Although the in-home VR market is growing, the associated hardware costs are high, and it is not an investment suited to casual interest. The VR Maze, multi-directional, live and interactive, is a unique way to experience virtual reality, and not something that can be replicated at home. Triotech believes that its singular VR solution is a strong market offering in terms of content, technology and the guest experience. The semi-public nature of the experience also creates an element of performative excitement - as in classic arcade games, users can take it turns with their friends to play, before comparing storylines, achievement and scores. Different choices lead to different levels, different visuals, and Easter eggs to unlock, meaning that two players’ experience of the attraction can be completely different. From an operational standpoint, the individual scoring system encourages replayability and a strong return on investment.


SEPTEMBER 2018


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