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Ride Profile


Join the Battle For Eire


Visitors to Busch Gardens Williamsburg will find themselves soaring over Ireland on a fantasy quest with a fairy warrior when they take on the new VR attraction at the Virginia theme park. Developed by Falcon’s Creative Group, Battle For Eire marries a motion-based theatre simulator with 360º VR headsets to create a one-of-a-kind experience. Park World finds out more


Exhilarating thrills Guests are invited to join Addie, Ireland’s last fairy


guardian, on a thrilling mission. They slip on their magic lenses, hop aboard a dragon and join the battle to rescue the sacred Heart of Eire, soaring above the lush landscapes and mystifying powers of the Otherworld as they prepare to battle the dark forces that threaten to extinguish the Magic of Ireland. The ultimate fight is against the evil Dark Lord, Balor, to bring light to the darkness. The Virginia park had been looking to add a virtual reality


attraction for some time,” said Kevin Lembke, president of Busch Gardens and Water Country USA. “We knew Falcon’s Creative was one of top companies in themed entertainment design. Our team worked closely with Falcon’s in creating a compelling storyline with relatable characters, while blending innovative VR technology with the park’s existing motion simulator. It was a great collaboration.”


Riders will be completely immersed within the story and be able to see, hear and feel actions happening all around them, both through the virtual reality headsets and within the motions of the simulator. In addition to creating the technology behind the ride, Falcon's Creative also developed story through a combination of a motion-based theatre simulator with state-of- the-art 360º virtual reality headsets. “The difference is a 3D ride offers the illusion of characters coming into our world; whereas on a VR ride, you are stepping into another world,” said Lemke. “And unlike 3D glasses, the VR headset completely envelops your eyesight including your peripheral vision. It’s interactive and immersive.” “With Battle For Eire and the 360º virtual reality, riders


can have a unique experience each time they ride,” he continued. “I have been on Battle For Eire numerous times and each ride gives me an appreciation of the intricacies and nuances as you explore the Otherworld. Depending on where you’re looking each time you ride, you could experience something new every time. You’re sure to find something you didn’t see before.”


NOVEMBER/DECEMBER 2018


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