pyramid temples, we have a factual basis to build the game along with authentic sounds.

We are also a Game Studio that conducts research to find gaps in, what you call, a busy marketplace. Diwali Lights is one of those games that we were actually asked to produce. This authentic themed slot is full of beautiful Indian imagery and stunning graphics to mirror the Festival of Lights. Aside from a complex maths model offering some innovative bonus rounds, you just have to listen to the sounds to see what we mean by making the games immersive.

CIO: Can you tell us a bit about GP5 and how it helps you deliver product?

DM: The HTML5 Gaming Platform GP5 is a Game Engine created in-house by Caleta to facilitate game development. It is now a real-time development tool specializing in the assembly and programming of Slots, Bingos, Kenos and Lotto games. GP5 is composed of a graphical editor for the assembly of screens and specific libraries for the types of games we are working on today.

With this Platform we can focus on code production, improving and creating new game features. We have been able to make a big step in quality output by adding several features within GP5 such as alignment functions, real-time language exchange and support for third party servers; this allows us to integrate games without changing the development environment, and many other recurses that saves precious time for our team.

CIO: Now that you have a decent portfolio, is there a particular type of game you can see yourselves moving to specialise in? DM: Aside from continuing our research, we will see how the portfolio of games is received. From this we can make an informed data-driven decision which shapes our next steps. What we will be doing for sure is to continue breaking boundaries and producing creatives and themes that players currently don’t have access to.

CIO: You speak about being “seen as a small game studio punching above its weight” – what are the advantages and disadvantages of this position? DM: Good question! The top casino brands are  exciting content. Previously, the larger studios have  shift in smaller Studios outperforming the bigger

players. I believe – as a smaller Game Studio – we can be more creative and go that extra mile in taking calculated risks when it comes to design, maths and game play. You could say we are pushing the boundaries with our ability to pivot and try something new.

As a smaller Studio, we offer a very personalized approach to how we work. Building solid relationships has been a key to our success over the years. No relationship is taken for granted and we ensure regular, ongoing and professional communication is adhered to at all times.

As for our staff, they work on multiple aspects of a project, this helps tremendously in picking up new skills in the process and honing existing skills to make you more skilled and competent as a game developer. We have the ability to maintain control and focus, and make sure the finest of details are all completed to the highest of internal quality standards.

CIO: What’s next for Caleta? What are the goals and targets for 2019?

DM: As we enter 2019 we are changing the way we work. The past two years were busy as we saw a high demand from our clients to acquire content outright. This year, for the first time, we are in the process of integrating all our games onto a robust RGS which is in the process of attaining licenses from UKGC, Malta, Alderney, Gibraltar and the IOM.

The target for 2019 is to get all the games seen on the Caleta website onto the RGS and distributed giving players around the world the opportunity to enjoy content from a new and innovative Game Studio.

CIO: What have been your key titles so far, and why do you think they have stood out? DM: Come back to me in 6 months for that one Matt! Our first set of games will be distributed in March. Out of the first batch of games, I will obviously be very interested in all of them, but Lord’s Balcony and Diwali Lights are ground-breaking titles and we can’t wait to see how players will react.

MB: Anything else you’d like to add? DM: 2019 has been an exciting step for us as we continue to expand our portfolio with the aim of giving our customers the most unique and engaging games around. It’s our mission to provide our customers with a wide range of premium quality content in order to ensure a fantastic experience is had by all.

David Marcus with Fabiola Jaeger

What makes the game such a hit might surprise some, but it’s largely about math

CIO MARCH 2019 65

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