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Pulse


ESPORTS - ETHICAL HACKERS YESWEHACK


Te competitive advantage police


Founded in 2015, YesWeHack is a Global Bug Bounty and VDP Platform. YesWeHack offers companies an innovative approach to cybersecurity with Bug Bounty (pay-per-


vulnerability discovered), connecting more than 35,000 cybersecurity experts (ethical hackers) across 170 countries with organisations to secure their exposed scopes and reporting


vulnerabilities in their websites, mobile apps, infrastructure and connected devices


YesWeHack runs private (invitation based only) programs, public programs and vulnerability disclosure policies (VDP) for hundreds of organisations worldwide in compliance with the strictest European regulations.


As part of our in-depth look at match Fixing and the risks it poses to eSports we talked to BitK, an ethical hacker at YesWeHack. BitK talked us through some of the issues relation to game design and what can be done to help prevent cheating.


Many of us now spend a considerable amount of our time in the online sphere, whether it’s playing RPG games or watching e-sports.


A massive virtual community has emerged where we can interact with others, make friends, and have fun.


However, as with any large group, there are sometimes those who look to break the community guidelines to benefit themselves. Some gamers hack the games they play to gain a competitive advantage, whether it is giving themselves more XP points or acquiring infinite health. Tis can quickly derail the overall experience for the other gamers, who aren’t given an equal playing field.


P94 WIRE / PULSE / INSIGHT / REPORTS


For those worried about others cheating, many online games now have moderators available who can review harmful behaviours via reports submitted, and then act by banning accounts. However, it is important that gaming studios create a code of conduct and enforce infractions consistently, otherwise there may be a rise of ‘false-positive’ cases where legitimate users are reported incorrectly.


In other instances, games can be seen as testing ground for newbie hackers, to see what they are capable of. Tere is a perception that cybercrime carries fewer repercussions when it is conducted in what is considered ‘just game’. However this can quickly overwhelm game developers and impact their reputation if the correct security measures are not in place.


It is important that gaming companies have a continuous testing program that can look for vulnerabilities that could be exploited, such as a bug bounty program.


Only recently, a dangerous remote execution code (RCE) code was found in the game Dark Souls 3. Left unchecked, it could have let malicious actors take control of a victim’s computer and access their sensitive data. For gaming studios and developers to best protect


their users, it’s important they write code that follows Open Web Application Security Project (OWASP) best practice and have appropriate measures in place to test their login endpoints. Again, this something ethical hackers can help game developers with.


Bug bounties are often used by organisations to identify and fix vulnerabilities within their applications and infrastructure. In essence, an ethical hacker finds potential security gaps and highlights them so that an organisation can then rectify these vulnerabilities before a malicious hacker exploits it. In return for the flag, ethical hackers are financially rewarded, with the level of reward dependent on the severity of the vulnerability found.


In the context of gaming publishers, many have anti-cheating systems in place. Tese publishers might use a bug bounty program to improve their anti-cheating system, if they consider that bypassing the anti-cheating system is a bug that deserves a reward. Most cheating that takes place within the game is through a hacker/gamer finding a bug in a game engine and exploiting it. Here a bug bounty program would give video game publishers a more transparent and holistic level of security in their games to prevent cheating.


YesWeHack:


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