This page contains a Flash digital edition of a book.
LICENSING AND VIDEO GAMES


would make ideal games or would be a perfect match for a range of video game accessories. Yet increasingly games firms are the exhibitors, too. Once again big name video game brands were on display for toy firms, clothing manufacturers, accessories specialists and the rest to discover. Sega was on hand to show off Sonic, Ubisoft was there to showcase Rabbidsand Assassin’s Creed, while Sony was busy pimping out its LittleBigPlanetand InvizimalsIP.


“Ubisoft has evolved into a true entertainment company in the wider sense,” says Ubisoft’s EMEA director of consumer products Virginie Sergent. “We have already launched a variety of successful extensions of our brands – merchandise, novels, short movies – and this has greatly contributed in extending our brands’ territory and our consumer’s experience outside of the video game platforms.” Sega’s European head of brand licensing Sissel Henno adds: “New merchandise broadens the user interface of the brand and allows fans to engage with our brands in a different way. It creates opportunities to appeal to a bigger audience, and may introduce new people to the fantastic gaming experience that these brands offer.”


But it is not just the big brands like


Sonicthat were at Brand Licensing Europe this year. Even more unusual brands, such as Sega’s Total War series, are available. Meanwhile Sony used the show as an opportunity to discuss its upcoming slate of new IP, including Beyond, Until Dawnand The Last of Us. Even accessories firms were at the show, and not just to buy licences to slap on 3DS cases, but to promote their own brand identities, such as A4T’s new Punky Princess brand. “Brand Licensing Europe was the perfect platform to launch our new girls brand to both licence and retail industries,”


New merchandise broadens the user interface of the brand and allows fans to engage in a different way


“ Sissel Henno, Sega 38 October 19th 2012


says Punky Princess brand manager Laura Unsworth. “Attending the show as an exhibitor allowed us to present the unique Punky Princess brand story to potential licensees, retailers and distribution partners from around Europe. We also showcased A4T’s initial product line up, which includes Apple, Kindle and general tablet accessories along with cases for smartphones and as you would expect, a range of video game accessories. “As the official strapline of our new brand proudly states, Punky Princess is ‘Born to be Original’. We have several unique points connecting to the brand story which ensures that Punky Princess will indeed stand out within the tween girl brand arena and all our initial marketing activity will be focused towards ensuring that the girls visit www.punkyprincess.com to sign up.”


GROWING UP


It’s unfair to say that video games based on licences are in decline. In the online and digital spaces the market has seen an influx of movie tie-ins, while fitness and sports brands such as Nike have become big names in the gaming market. But there’s unquestionably a growing trend of video game publishers seeking their own brands. The biggest kids games of today are not based on Toy Story or Rugrats, they are Skylanders, Moshi Monsters and Angry Birds. Blockbuster products that are in turn backed by mammoth licensing programmes all of their own. Even video game companies – such as EA Sports and Atari – have established themselves as brands in their own rights.


The companies and IP on show at Brand Licensing Europe this week represented a maturing games industry. An entertainment sector that’s being taken seriously by the sister markets who – for many years – have looked down on it.


And for everyone involved in video games, that’s got to be something to celebrate.


www.mcvuk.com





Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80