BRINGING TOGETHER THE GAME DEV COMMUNITY TO MAKE BETTER GAMES
Guerrilla: To New Horizons Angie Smets, PlayStation Studios Jan-Bart van Beek & Michiel van der Leeuw, Guerrilla
Further Up and Further In: Making Richer Gameplay Narratives Jon Ingold, inkle
SESSIONS TO HELP YOU SKILL UP INCLUDE:
AI in Art and Marketing Pipelines - How We Integrated AI to Create Reliable Commercial Returns Kosala Ubayasekara, W.R.K.S Games
Mixing AAA Games – Process, Collaboration & Systems Jodie Kupsco, PlayStation Studios
A Developer’s Guide for Raising Money from Venture Capitalists David Amor, Playmint
Character Design: Creating with Care
Sally Sheppard, Wyrdren Games
Lego Starwars: 200+ Character States Built for 384 Playable Characters Ian Simpson, TT games
How to Avoid a Bad Steam Score
Highs and Lows of Our Quest to Simon Hade, Space Ape
Finding Your Community Jade Leamcharaskul, POCinPlay
Concept Art In Returnal: How Creative Principles Shaped Returnal’s Visual Development
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