a million-plus selling early access game and we’re confident we can do it again. That experience is so important for other games in our pipeline. We can leverage improved relations with platform holders for all of our titles. Core Keeper has opened doors with the Steam ecosystem that we didn’t have access to before, this enables us to better support our other games.
before Core Keeper and are learning very quickly how to find the success indicators we need to see in each campaign. We’ve just launched another indie game, Shadows of
Doubt into Early Access, a detective sim game which has gained fantastic feedback from media, consumers and influencers and early signs are very encouraging, beyond that we have our own Little Friends: Puppy Island coming to PC and Switch and several other exciting new indie games like Reka, Toads of the Bayou, These Doomed Isles, Gestalt: Steam & Cinder and Odinfall beyond that. So we plan to be back here talking about other successful game releases in the near future.
Does the success of Core Keeper make things easier or harder for you when supporting other titles? How so? It definitely makes it easier, we’ve seen how to launch
“There is an existing boxed retail audience as well as a rapidly emerging and growing digital audience, so why not satisfy both audiences?”
Garry Williams, CEO Fireshine Games And with more hits on the way we hope to create a
virtuous cycle where all of our titles will aid in driving traffic and success to each other.
What would you say was common to all the games that Fireshine publishes? We pick titles based on two things. Firstly, is it a great game that we want to play? And second, is it a solid commercial opportunity? Hopefully our games are a
reflection of that. And we want to continue building a wide gaming portfolio that we can be proud of and we do try to keep our eyes peeled for genres that historically perform well on an indie-budget, but we are also looking for games which do something a little bit different which have that sprinkling of magic dust. Games which feel original, games
with high-replayability, strong visual identity and themes, games that support player creativity & user generated content, and games that are content creator friendly.
26 | MCV/DEVELOP June 2023
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