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Matt Broughton sits down with the Director of Publishing at Slitherine -


Marco Minoli S


litherine has built a strong reputation in the strategy and wargames space; as you look ahead, what does “expansion” mean for the


company in practical terms? You can certainly consider the term ‘expansion’ from several different perspectives. Our growth over the years has been steady and built at a consistent pace. The main driver at Slitherine has never been


expansion for the sake of expansion. We strive to be responsible when greenlighting new projects or hiring personnel, as we want to build a business centered around sustainability. Our industry has shown time and again that crafting successful products - and supporting the companies behind them - relies on many unpredictable factors. Being cautious and managing risk effectively is a fundamental responsibility that many tend to overlook.


Are there particular genres or player segments you feel Slitherine is underserved in today, and are those areas part of your growth strategy moving forward? The strategy genre is incredibly broad, and while exploring its full spectrum is tempting, our acquisition strategy prioritises systems and depth over specific market segments. We may sign games with traditional characteristics or seek IPs that fit a unique mechanic, but we do not currently target underserved sub-genres as a primary growth strategy.


The recent acquisition of the rights to Radio Commander signals a continued interest in distinctive, systems-driven experiences. What was it about that title that made it a strategic fit for Slitherine? Catalogue titles can represent over 80% of annual turnover, making them a cornerstone of portfolio management. However, we never acquire an IP simply to pad our numbers. Radio Commander fits our DNA perfectly: it features a distinctive gameplay mechanic, deep strategic layers, and that rare spirit of innovation. Beyond its current success, we see it as a flexible platform. We intend to expand the franchise into new eras and theatres, investing the resources necessary to turn it into a powerhouse within the genre. It’s a brilliant concept that deserves a much wider reach.


Do you see Radio Commander as a one-off opportunity, or part of a broader push towards immersive or experimental strategy formats? It’s definitely not a one-off in terms of our interest in the genre. However, rather than a ‘push’ to dominate experimental strategy, our approach is more measured.


36 | MCV/DEVELOP May/June 2026


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