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developers or co-publishers. I think the main thing for us is that we understand that this is a long term project as part of the Curveball brand and with a number of physical and digital releases pencilled in for this year, and some further titles already signed for next year, I am confident you will see the Curveball brand out there more.


yet and one that we are extremely excited for this year. It has allowed the publishing team to really pull on their experiences and work collaboratively, as an extension of the team at Cloth Cat, to get the game out there for people to see and experience. This is really one of the key pillars for us as a company, that as a publisher we won’t tell you how to make your game but will help do the heavy lifting with regards to marketing, and other publishing services.


You talk about giving developers “the kind of publishing support we always wished existed” – can you elaborate on that. Having a publishing team who has years of firsthand experience of working in different publishers we wanted to collate all their knowledge and create a publisher that was open, honest, and fair to the developers that we work with. We believe in letting the developer have more creative freedom with their titles as they are the visionaries and have Curveball Games become an extension of their tea, sitting alongside them, rather than looming over. There has always been a bit of a pre-conception that publishers can


be bad and don’t have the developer’s interest at heart, we decided very early on that we wanted to break that mould resulting in a conscious effort to only work on games that our team are excited about and can become fully invested in. As a smaller team, we also know our limitations, we won’t over promise on our capabilities and will only take on as many projects as we can handle to ensure that each game gets the required focus that it deserves.


You’re a relatively young company, so what ambitions can you share with us? Sustainable growth is at the forefront of our mind, with the industry being as volatile as it has been in recent years we want to make sure that we take a focussed approach to the number of games we work on. Over the coming years we are looking to grow and establish ourselves further in the publishing realm by offering something different. We want to work to create both the physical versions of games and help on the digital front to create a stress-free process for


May/June 2026 MCV/DEVELOP | 19


You’ve mentioned “Planted!” from Welsh animation studio, Cloth Cat; can you tell us how you got involved and what you’ve handled on this project? I first met Ben, Cloth Cat’s Creative Producer, at a Welsh government games industry event back in 2024. We got to chatting about our mutual love of games and that’s when he pitched Planted! to us. So far working with Cloth Cat has been exceptional, the passion and shared enthusiasm over Planted! and what it can achieve has been brilliant. Curveball Games has been working closely with agency Renaissance to ensure a success announcement and more going forward which included our first public showcase of the game at London Games Festival. Getting both Curveball and Cloth Cat together for the event was incredible and seeing the publics’ reaction to the game was even better!


What other partnerships are in the mix? We also have Sente from the Oxobox team based in Argentina, a new and interesting take on a board game where you make all your moves simultaneously to out-strategize your opponents. But we are always on the lookout for new games whether that is on a physical only basis or for a full publishing agreement; obviously there are conversations I am unable to divulge yet, but we have a few titles lined up that we can’t wait to talk about. This is alongside our ongoing relationship with Top Hat Studios and our recently announced partnership with Gambit Digital to bring their titles to life physically.


What else can we expect from you across the rest of 2026? Lots of titles still to come, some of which are unannounced - but watch this space.


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