CONTENT
Editor: Matt Broughton
mcvmatt@datateam.co.uk
Design and Production: Steve Williams
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Senior Business Development Manager: Alex Boucher MBE
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MANAGEMENT
Media Director: Paul Ryder
pryder@datateam.co.uk +44 (0)1622 699 105
www.mcvuk.com 5 Screen Time
What I was doing while I was meant to be writing this page
6 IRL Free food, free drink, free games. Boom!
8 Critical Path
Things that have either already happened or are happening very soon
10 Paul Sulyok
“Gaming Investors Should Be Ready”. So says the Green Man on a mission
11 Beyond the Pixels
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INTERNATIONAL
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CEO, HaZ Dulull, champions ‘modern retro’ 12 Anybrain
How AI-generated cheats are being fought with AI. for a prize
13 Victory Films Clever people doing clever things (that look pretty)
16 Women in Games “Women play the games, but men still control the industry”
18 Curveball Games
Staying ahead of the Curve. Ball (does that gag work?) 20 TORN
Hands up if you have a text-based MMORPG over 21 years old. Just TORN? Fair play…
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21 Jackbox Games
A studio that develops and publishes games with a focus on comedy
22 The Renaissance Man Communication is more than the sum of its parts. So says Stefano Petrullo
23 Chosen “Studios, creators, and communities can thrive when collaboration is well-governed, and that’s not a pipedream”
24 The Battle of Polytopia 10 year Anniversary CEO of Midjiwan AB, Christian Lövstedt, talks team
38 Waste Creative Decoding 20 Years of Community Management
39 Ingenta
“The Royalties Problem Gaming Can’t Spreadsheet Its Way Out Of”
40 Koval Games Why solo creators quit too early
41 Antstream
Steve Cottam on transforming a retro platform from a hobby to a truly global operation
42 Agostino Simonetta Adapt or perish
48 Innovecs Games
How to scale AAA with partners that feel in-house
Getting better at Rocket League, one page at a time…
51 Playtesting Steve Bromley reminds us that the only thing we have to fear is fear itself. Oh, and spiders
52 Final Boss With Natalie Jones - Global Brand Marketing Director at Keywords Studios
www.datateam.co.uk +44 (0)203 143 8777 May/June 2026 MCV/DEVELOP | 3
Contents May/June 2026
25 Debugging D&I
The New EDI Expectations Under the UK Employment Rights Act
32 PlanetPlay Can games become the future of policymaking?
33 Unlock Audio Accessibility isn’t a feature, it’s a mindset
34 Slitherine Matt Broughton sits down with the Director of Publishing at Slitherine - Marco Minoli
35 Untold Games Elisa Di Lorenzo explains the subtle art of balancing external and internal projects
36 Tanglewood
A new kind of studio is emerging, and it's quietly thriving…
37 Lapin Logic The Development Process Behind Kerb Kids
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