renowned for film fabrication, hero prop creation, costumes, sets, weapons, vehicles and large-scale event work. Their talented crew has contributed to major productions including Marvel films, Star Wars, Ghostbusters, 007, Mission: Impossible, and The Conjuring: Last Rites, and Assassins Creed, among many others. Victory Films also operates Victory Games as part of its broader
creative offering, supporting game developers and publishers. Through this division we collaborate with external game studios, including smaller independent developers, to support marketing strategies and creative production. Our work includes video production, trailers, cinematic live-action creative, game-related productions, social media creative, and broader campaign support. We are a team of creative professionals who understand both
storytelling and marketing and that can support others uniquely to help their goals, as well as developing our own projects in house.
Tell us about your partners, Amanda and Jet. Jet Cooper and Amanda Darby lead the teams at Makinarium. Both bring exceptional experience from across the film production world, particularly in 3D design and production spanning film, television and games. Their credits include many of the major productions previously mentioned, alongside global franchises such as Terminator and Game of Thrones, among countless others. Both are extremely passionate with a broad experience in film, game and TV production.
If you had to pick a couple of pieces of work that best illustrate Victory Films at its best, what would you pick and why? Producing live-action productions with a practical launch trailer for the iconic Robocop franchise and Test Drive Unlimited Solar Crown as one example. We produced every stage of the process, filming, editing, grading and sound design working alongside our amazing team, delivering something truly epic in scale along with multiple assets to support the wider launch campaign. Whilst we finish a fantastic new live action game short in production
right now, we are proud to have built Makinarium Studio Edition with the team, which is licensed collectibles which is very much part of Victory Film’s major future expansion.
What’s your personal favourite piece of work? I was always grateful for the trust that studios and developers placed in me to do things a little differently with their games. Creators such as David Perry and teams including Reflections Interactive, Slightly Mad Studios, and FromSoftware, among many others. I was honoured when the Japanese headquarters awarded me the title of Chief PAC- MAN Officer in recognition of the work I had done with schools, developing educational projects, creating memorable public stunts, building a game for children, and even achieving a Guinness World Record along the way.
May/June 2026 MCV/DEVELOP | 15
What are you working on as we speak? Currently, much of our focus is on supporting the titles of Starlight Games, a partner of ours from Liverpool with talented developers with some having been key players at Psygnosis. Following the launches of House of Golf 2 and House of Golf VR, we have partnered on an exciting new project called Monkey Bizniz, A Banana Extraction Game among other games. Alongside this, we are expanding the educational side of the
business through The Makinarium Academy. We are currently producing a range of courses, including in-person training in props and paint techniques, as well as online learning programmes and our licensed range which is in production. We are also in production on a documentary special that will be revealed in the coming months.
I understand you have big announcement on the horizon; what can you tell us? As briefly mentioned earlier, we are currently developing Makinarium Studio Edition, a unique new range of officially licensed collectibles unlike anything previously appearing on the market. This will be the first in a series featuring properties from film, television and video games.
What can we expect from you throughout the rest of 2026? We recognise there are many agencies and production companies, so we are deliberately positioning ourselves differently with having our own licensing, our own IP and working with partners to support theirs. Our approach is built on real experience working across developers, publishers, distributors and film studios, allowing us to understand both creative ambition and commercial objectives. Through our work with partners - and via Makinarium - we are
also able to design and produce bespoke collectibles, one-off busts, models, events, sets and standout stunt activations that support game launches
The next year is set to be a significant one as we continue to
establish Victory Films & Games as a new company, and - dare I say - disruptive in the world of game and film. Whilst we grow by supporting external studios and partners, we are also developing our own internal IP and production capabilities.
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