This page contains a Flash digital edition of a book.
SPA TRENDS


HEALTH CLUB SPA


SPACE


The Health and Wellness Knowledge Venturing team at global foresights firm The Futures Company share their thoughts on the hottest trends impacting the health club spa industry worldwide


A


ffordable indulgence A holistic approach to wellbeing is innate to the millennial generation and


something they’re reluctant to sacrifice, despite the economic uncertainty and financial constraints that surround them. Eighteen- to 33-year-olds in western


Europe have grown up accustomed to a society where it’s acceptable to focus on yourself as an individual and dedicate time to your own mental and emotional wellbeing. Yet times are tough for this group, particularly at the younger end of the age spectrum, as they attempt to establish themselves on the career ladder against a backdrop of austerity. They’re increasingly worried about their future and are having to plan for the long term in a way that previous generations managed to avoid. Emotional wellbeing is under threat as anxiety over job security, debt and future prospects takes hold. Should the health club spa industry


be worried about a cash-strapped younger generation? Reassuringly, in this climate, little luxuries are more important than ever for this age group. Whether it’s a cup of their favourite coffee or a weekly music download, millennials are normally unwilling to sacrifi ce the boosts that help them to maintain an even keel and deal with the pressures they are under. The spa industry should take note:


luxury treatments will be out of budget, but affordable, everyday treats such as express manicures or day passes to use spa facilities are just what this population group needs and craves. If the spa industry can offer a range of treatments that meet a £10–20 budget, there’s an opportunity to reach out to this younger audience.


70


Spa ‘gamification’ Gamification is fast permeating every part of the health and wellness industry – not only fitness (see HCM June 12, p46 and HCM Oct 12, p50), but also spas. Social gaming offers an important


If spas can hit a treatment price point of £10–20, they can attract a younger audience


offered, especially treatments and technologies that are new to the market.


In the future, we might also expect


means to enrich client relationships. Facebook has already been used by many brands to educate and engage with clients and staff through social gaming: Clarins’ Spa Life, for example, is a game in which Facebook users must manage virtual customers in a virtual spa. More recently, pharmaceutical group


Boehringer Ingelheim created Syrum, a Facebook game in which players solve global pandemics and diseases by discovering cures, creating a stable drug, and then testing it through clinical trials. It’s easy to imagine how this type of


immersive social gaming might be used to educate spa clients about treatments


Read Health Club Management online at healthclubmanagement.co.uk/digital


to see spas using gamifi cation to improve loyalty schemes. An app that rewards clients for purchases could replace physical loyalty cards, for example. Businesses could incentivise clients to return for more treatments – especially those who do not make regular visits – by offering them points to trade in against discounted or even free treatments and trials. Tracking features – already common among apps focused on more goal-orientated aspects of health, such as diet and exercise – could also be incorporated to help clients record and comment on treatments they have enjoyed. Gaming can help deliver a higher level


of client engagement, which can only benefi t health club spas and their clients.


May 2013 © Cybertrek 2013


LEV DOLGACHOV/SHUTTERSTOCK.COM


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84