SECTOR GUIDE SPECIAL:
quotes coming out of Vivid following their tie-up with Drumond Park.” And how do these new
players, like Accentuate, view the state of their new home in the games and puzzles sector. Accentuate CEO Graeme
Fraser-Bell states (in his own accent): “We see the games market sustaining itself at current levels, but with some
believe the larger games companies need to take more risks when it comes to creating games. “I think the mainstream is too conservative,” McLuckie tells T
oyNews. “The huge corporations
are risk averse, be it the large toy companies or the multiple retailers. There is an over reliance on brands and advertising.
We’re seeing more and more families realising the benefi ts and
fun of playing board games. Rachael Wyatt, Coiledspring
notable diff erences in the various segments. “In particular, we see a
resurgence of games directed towards the 16 and above range, with new games in this adult segment picking up traction where they would have struggled in the past.” And when it comes to the
biggest fi rms in the toy space, games remain a vital part of the business. Kay Green, UK marketing
director at Hasbro tells T
o yNe
ws: “The gaming sector continues to be an important part of the Hasbro business. This Christmas season Hasbro have a number of exciting new games launching, in particular, My Monopoly, allowing fans of the game to personalise their own boards “We believe that bringing
new experiences to annual favourites will mean games continue to remain as relevant to today’s families as they always have.” One fi rm putting new spins on family favorites is Cartamundi, which has pulled several iconic Hasbro titles into the digital age with its Shuffl e range. “The sector is very
strong,” states Cartamundi’s head of marketing and licensing, Trudi Bishop. “Firstly choice is greater, with many games available across real or virtual formats; in fact our own Shuffl e product off ers both in one package. The drive to innovate is undiminished. And the continuing growth of home entertainment may be having a knock-on eff ect.” Some, like Pants on Fire director Richard McLuckie,
www.toynews-online.biz “However, the sector is
growing and this in part is due to a vibrant ‘indie’ sector. The emergence and growing popularity of board game pubs and clubs is evidence of this. Board games have become ‘cool’ and it is this grass roots support that will continue to drive the popularity of board games.” Coiledspring has also noticed the popularity of board games is on the rise, through the enthusiasm for the sector witnessed at this year’s UK Games Expo. “We’re seeing more and
more families realising the benefi ts and fun of playing board games,” says Rachael Wyatt, marketing manager at Coiledspring.
“The visitor numbers at UK Games Expo this year show that it’s certainly becoming far more mainstream.” Elsewhere, Amanda
Murphy, sales and marketing manager and Gibson Games, sees the market as being heavily weighed to the last two months of the year. “For many decades the
Friday night board game gathering was a staple in many families’ lives,” says Murphy. “Nowadays the board game
market is heavily skewed towards the last eight weeks of the year, making accurate forecasting and planning more crucial than ever. “Christmas is the time when
everyone can get together, whether it’s family, friends or the odd acquaintance. Once the catching up is over, presents are opened, and the turkey has been devoured, the best way to pass the time is to play a good old- fashioned board game.”
September 43
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