G3-247 Report NEW ZEALAND
LICENSING FEES PER SECTOR Sector
Lotteries Class 3 Class 4 Operators licence application Type Prizes not exceeding $5,000
New or renewal (not exceeding $50,000 in prizes) New or renewal (exceeding $50,000 in prizes)
New (category A) New (category B)
Renewal (category A) Renewal (category B)
Class 4 Operators annual fee Class 4 Venue application fee Category B
New (category A) New (category B)
Renewal (category A) Renewal (category B)
Class 4 venue annual fee Casino operators licence application Per gaming machine New Amendment Temporary authority Casino venue agreement application New
date must be pop up enabled which show an end of ses- sion feature to occur after 30 minutes of continuous play.
Since 2009 all machines have Player Information Displays to inform players how long they have played and when to take a break.
Societies that operate gaming machines fall into broad categories – clubs that operate gaming machines in their own premises and public societies that operate gaming machines in commercial venues.
All Class 4 machines in pubs and clubs must be con- nected to EMS which monitors various information including the amount of money gambled, the amount required to be banked, the location and number of machines, the gaming usage and any faults and tamper- ing.
The Gambling Regulations 2006 established a monitor- ing fee for each gaming machine connected to EMS and this is currently $1.38 per day. There is also a $51.50 per venue per month telecommunications charge.
There are strict licensing controls to limit the growth of gambling and operator and venue licences for Class 4 can only be operated by corporate societies. Net pro- ceeds must be given to authorised purposes including charitable groups, non commercial purposes and pro- moting, controlling and conducting race meetings.
Jackpot advertising restrictions were introduced some years ago and since 2005 all new machines after this
The New Zealand Community Trust (NZCT) operates around
2,200 gaming machines in 161 venues and saw gross proceeds of $90m last year with net proceeds of $36m.
All gaming machine societies are required to allocate their profits from gaming machines to authorised pur- poses. Clubs tend to apply this to the own purposes and their own club operating costs.
All gaming machine societies pay 20 per cent in Gaming Machine Duty and 1.48 per cent in Problem Gambling Levy from their revenue after prizes are paid out.
Societies that exceed the standard threshold are Fee 0
$102 $722
$4,158 $4,158 $1,299 $2,599
$4,153 $799
$1,039 $129 $195
$434
$347,555 $1,022 $23,511
$23,511
required to pay Goods and Services Tax (GST). Everything left (net proceeds) must then be allocated to authorised purposes and must be at least 37.12 per cent of GST exclusive gaming machine revenue.
In 2011 some $525m was the total proceeds from gaming machines from public societies and $214m was allocat- ed to authorised purposes.
The non-club societies sector is governed by three large groups - Lion Foundation, NZCT and Pub Charity which between them operate around 50 per cent of the machines.
Of funds raised for the community in 2012 via gaming these three groups between them raised around $121m (45 per cent) of the net proceeds.
The New Zealand Community Trust (NZCT) operates around 2,200 gaming machines in 161 venues and saw gross proceeds of $90m last year with net proceeds of $36m.
The company was incorporated in 1998 and is one of the largest gaming trusts in the country. Some 26 per cent of venues are located in urban areas and these generate around 38 per cent of gaming proceeds whilst the remaining 74 per cent are local in rural and provincial towns generating 62 per cent of annual GMP.
In 2012 the company distributed $37.3m to sports and community organisations (around 40 per cent of GMP).
The Lion Foundation is one of the oldest charitable 4 7
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