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In the Battle Room, two projectiondesign F35 projectors map terrain details and all the troop movements onto a map of the landscape in a 2.5D technique that mimics a three-dimensional display


VIDEO  Panasonic PT-DZ110XE, PT-DW6300ES and PT- DW6300ES projectors

 projectiondesign F35 WQXGA projectors

 46in NEC X463 LCDs  Winsonic 21.5in SAW touchscreen console

UNITED KINGDOM Stirling work

A new visitor centre has become the first in the world to use fight choreography and motion-capture techniques to immerse visitors in a realistic 3D medieval battle. James Christopher reports

THE BATTLE of Bannockburn in 1314 was one of the most decisive battles of the First War of Scottish Independence and an iconic cornerstone in Scottish history. It pitted King Robert the Bruce of Scotland against the English King Edward II and resulted in a complete Scottish victory. In the battle’s 700th

anniversary year, the National Trust for Scotland’s new Battle of Bannockburn Visitor Centre opened on 1 March 2014. It has been an instant success, transporting visitors back in time to the battle. Under sub-contract to lead design consultancy Bright White, Electrosonic was called in at an early stage of the design process to give advice on the most suitable technology to fit the

70 June 2014

space and budget, and most importantly to verify that the technology could achieve the design ideas. Electrosonic and Bright White partnered to design and engineer the centre’s fully automatic life-size 3D show presentation systems. They begin with the Prologue’s puppet theatre- style 3D presentation, which introduces visitors to some of the main characters and circumstances leading up to the battle. Next, four large screens in the Prepare for Battle exhibition use Panasonic projectors to present a continuous sequence of spectacular, life-size 3D images. Visitors are placed right in the middle of the action. Standing shoulder-to-

shoulder with warriors and weapons, visitors not only learn about the medieval battle but really experience the emotions of war as they duck longbow arrows shot across the space.

READY FOR BATTLE Behind two of the screens are five Character Stations showing 10 historical or generic fictional characters who played a part in the battle. Each Character Station uses two narrow- bezel 46in NEC LCDs to produce a life-size 2D animated portrait that comes to life when the visitor stands in front and gestures. The films shown in

Prepare for Battle and in the Character Stations were developed by 3D

modellers at the Centre for Digital Documentation and Visualisation (CDDV), a partnership between the Glasgow School of Art’s Digital Design Studio and Historic Scotland, under contract to Bright White. Although the films were computer generated, all live action was based on real people using both laser scan and motion capture techniques and authenticated by an academic panel featuring some of the UK’s top historians. A circular space houses the signature Battle Room. Visitors can choose to watch a 10-minute Battle Show or they can play or observe a 40-minute Battle Game. Visitors enter the Battle

 7thSense Delta Duo media server

 Goo Systems Ultra Silver 3D Goo

 DVS Hydra 3 computers  AMX NI3100 controller  AMX MPV 5150 touchpanel

AUDIO  Tannoy V6, V8, CVS6 and VS10BP speakers

 T&M SA20, SA40 amps  Panphonics Sound Shower speakers

Room at an upper level so they can look down on the battle map. Game participants who have entered at floor level take command of the knights and soldiers competing on the virtual battlefield. Up to 30 visitors can play the game, which is controlled by the Battlemaster – who also offers advice to players. The Battlemaster operates a twin Winsonic touchscreen console. The interactive elements of the game allow visitors to make ‘battle decisions’ that will affect an entire army, an experience that they will not forget. A massive 3D map of the Stirling landscape gives a bird’s-eye view of the battle. The Battle Game is based on a relief representation of the

Installation OF THE


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