This page contains a Flash digital edition of a book.
16 RESEARCH DUBIT Talk of the Playground:


WHEN IT comes to board games children still prefer the real thing rather than playing the digital equivalent on iPads and PCs. That’s one of the findings from research conducted by youth research specialists, Dubit, on behalf of ToyNews this month.


By the age of 12, 98 per cent of kids have played at least one of the 17 board games featured in the survey, which included classics such as Snakes and Ladders, Monopoly and Connect Four. Dubit’s data – which includes research from 500 children – shows that 33 per cent of children have played between five and eight of the games, while 30 per cent have played between nine and 12 overall.


The classic Snakes and Ladders is the most popular board game with


SEPTEMBER 2012


kids, played by 84 per cent of children. This is closely followed by Connect Four (78 per cent) and Monopoly (73 per cent). Surprisingly, Chess and Draughts have only been played by 43 per cent and 42 per cent of children, respectively.


SOCIAL PLAY As we all know, board games play an important part in shaping how children play with each other. So Dubit looked at which games are the most sociable and how this changes when they become digital. When playing with traditional board games, the titles children were most likely to play with their parents were the complex games, including Monopoly, Scrabble and Chess. When it came to playing with friends, the more hands-on games


Despite the popularity of


digital devices, few kids play classic board games on PCs and mobiles.


were most popular, such as Hungry Hippos, Operation and Mousetrap. A similar pattern is found when kids play with siblings, but with Guess Who taking the place of Mousetrap. Despite the popularity of digital devices, few children have played these classic board games on mobile devices and PCs. Only 42 per cent of the sample had played any of the named board games digitally. Even the most popular games – Monopoly, Chess, Battleships and Connect


Four – have been played digitally, by only 18, 17, 14 and 14 per cent of kids respectively. Due to this, it’s worth noting that the following is based on relatively low sample numbers. These figures show that the opportunity for children to play these board games on their own (against the computer) or online, results in far less playing time with parents. With Scrabble, parental-play drops from 64 per cent to 22 per cent, as 29 per cent of digital Scrabble fans usually opt to play on their own. Playing with friends shows little sign of movement, while sibling play only drops by eight per cent.


Monopoly (the most popular of the digital board games listed) displays a similar pattern with parents, as the most popular multiplayer option, with


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84