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ACCESSORIES FIRMS ON… KINECT AND MOVE 22 MCV 24/09/10


Moving forwards


New hardware from Microsoft and Sony present exciting opportunities to the gaming accessories market. Dominic Sacco speaks to peripherals firms to find out how the motion-sensing units will impact them…


NINTENDO may have pushed motion- sensing to mainstream audiences first with Wii, but now Microsoft and Sony are jumping on the bandwagon. And accessories firms are watching closely. It’s not difficult to see why third parties are so interested in the PlayStation Move controller and hands- free Xbox 360 Kinect device. Following the Wii’s launch in December 2006 the games peripherals market flourished, with all manner of controllers heading to retail including tennis rackets, golf clubs, light guns and revised Remotes. Many say history will repeat itself with Move and Kinect. “It’s always positive to have major innovations on the market, with Kinect and Move promising to bring new users to the gaming sector,” says Guillemot CEO Claude Guillemot, whose firm produces the Thrustmaster peripherals. John Moore, divisional VP of product development and marketing for Power A adds: “The high volume of advertising for these new products will bring some new customers into the market, which benefits the industry overall.”


WINTER WONDERLAND The recently launched Move, and Kinect – which arrives on November 10th – have hit the market at the perfect time during the run up to Christmas, with most accessories firms distributing new products in time for the busy trading perdiod. Interactive Ideas PR and marketing executive Yen Tru tells MCV: “Kinect and Move are going to be huge this Christmas and are sure to lift the market with a much-needed boost.





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September and November, the timing could not really have been better.” The general consensus, then, is that both motion accessories are a positive addition to the industry. However Hubb Accessories’ Melanie Jones believes they will present several challenges to the sector. The fact that Kinect doesn’t require a controller to be played means


Kinect and Move are going to be huge this Christmas and are sure to lift the market with a much-needed boost. Yen Tru, Interactive Ideas


“The new platforms will provide the sector with an influx of accessories to accompany the exciting developments which the new motion controller technology offers.” It’s long overdue, says AntiGrav’s CEO Robert Orchard: “It’s been a while since anything really new came along and given the respective launch dates of


the space for new products is smaller than it is for Wii.


“While it is a great opportunity for accessories companies to showcase their creative ability, there are also limitations in the number and type of products that can be produced,” Jones says. “There is sure to be a general uplift in sales of accessories for these consoles when they launch, however we will


only benefit long-term if we can enhance the consumer’s experience by producing equally exciting and innovative


accessories to sit alongside them.” THE CASUAL DIVIDE





It can be argued that the peripherals market isn’t as mainstream for Move and Kinect as it is for Wii. The typical current PS3 and Xbox 360 owner is a core gamer, as opposed to a light or casual player who may resonate more with Wii motion accessories.


Marketing manager Karen Hughes says: “Move offers similar opportunities to Wii – but with a more hardcore audience. Therefore there is opportunity to create more sophisticated product, albeit for a niche audience.” On the other hand, Venom and Pinpoint share optimism for Move, with the former saying the new accessories will encourage sales of other products.


Venom’s business developer Tom Hodge comments: “The added bonus is that we expect to see a spike in sales of PS3 and Xbox 360 accessories as well as the Kinect and Move specific lines we will have for launch.” Pinpoint product manager Tom Armstrong adds: “Technically these products are very advanced and offer great insight to the future of our industry.” But one key strategy – regardless of the type of product – is being first to market. BigBen Interactive’s business development manager Ann Hurley says: “Early adopters are the life blood of the sector. They keep the energy flowing through the market and innovations like Move and Kinect fuel their passion. It’ll be interesting to see what emerges.”


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