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Adventure Play www.parkworld-online.com


done through the choice of theming (for the Fun Walls for example) or the choice of diffi culty levels (for the Ropes course and Ninja Course).


In your opinion, what are the current trends in visitor entertainment and 





adventure play? We defi nitely see Active Entertainment as the biggest and most promising trend today. The way we live, spending so much time working or commuting or just sitting in front of our phones, drastically decreases the time we spent being active or the time we spend with our friends and family in a present, engaging way. This is where Active Entertainment comes in. It brings us back to what’s important in life - movement, relations.


Can you tell us about some standout recent projects or installations - ones that   We would point out Angry Birds in Qatar where we installed an Adventure Hub combining 12 themed Active Entertainment attractions for different ability levels that cater to the whole family. Also Adventure HQ in Singapore - a recent installation that will open this summer. It is an Active Entertainment centre of more than 2000 square metres, fully equipped by Walltopia. Lionsgate in Zhuhai is another great example - a gamifi ed Ropes Course placed in the area of the Divergent movie. Slagharen is a great theme park and resort in The Netherlands where we created a standardized Adventure Hub with Ropes Course, Rollglider (our aerial roller coaster-zip line offering) and Climbing Walls. Summit Ropes in USA is the world’s biggest Ropes Course with the biggest number of obstacles in the world. Oxigeno Costa Rica is a tropical themed Adventure Hub in a shopping mall, to mention a few.


  and explain how you overcome them? We have 22 years of experience which makes for a long list of challenges we’ve seen and overcome, and that helps us be prepared for almost anything. For instance, we’ve had quite a few cases where once on the site, we understand that the information we had for space did not match perfectly with what we see. Although this has not been our mistake, as the client is the one providing the needed technical documentation, we look at it as a problem for both. If our crew has to make repairs on the spot to match the real dimensions, the client may lose time, money, or make peace with a part that is almost but not fully perfect. That’s why we were among the fi rst to start offering 3D Laser Scanning for obtaining precise dimensions of an indoor or outdoor space.


  


APRIL/MAY 2020 31 Active entertainment


  and relations.


No other company on the market is currently capable of doing such heavily themed and complex projects like the Walltopia projects. That’s why we are confi dent and able to promise that there are no projects we wouldn’t take upon. We also feel that Gamifi cation has been the buzz word in our industry for quite some time. Not just because digital is everywhere now and people subconsciously demand it in any service, but also because this may be the long- awaited key for FECs and amusement parks achieving repeatability. It enhances the experience for visitors and empowers the operator to bring them back for more. 


Walltopia


Walltopia was founded in 1998 and operates through offices in Europe, USA, Canada, Asia-Pacific, and UAE. With clients in 76 countries, Walltopia products have been installed in adventure parks, amusement parks, shopping centres, gyms, recreational areas, ski resorts, schools and universities, hotels and more. The company’s headquarters and Walltopia’s production facilities are in Bulgaria, where the company was launched, but the adventure play experts now operate globally. More than 600 employees work across local offices in different parts of the world to make sure there’s always an office close to a client or a project.


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