INDIAN GAMING STATESIDE
Rajeev Chandrasekhar backs GST Council’s decision to levy 28% tax on online real money gaming
Rajeev Chandrasekhar, Minister of State for MeitY, supported the GST Council’s decision on online gaming, calling it a “well-thought-out preliminary measure.” It is to be noted that the decision is being termed as a clarification by the government to levy 28% GST on the sector on the full face value amount. Chandrasekhar said that the Council took
three years to come to this conclusion which involved much deliberation with its members. The announcement, however, has shaken the online real money gaming industry to its core. The industry, time and time again, had requested the government not to levy GST on full face value as it will lead to closing down of many entities, especially the startups. Some of these major repercussions feared are declining player count, lower FDI and job losses. The industry’s concerns can be gauged
further from what the Revenue Secretary Sanjay Malhotra has revealed. In FY23, the tax collection from the sector was around Rs 1,700 crore which is estimated to be only 2% of the total industry turnover. With the new
Rajeev Chandrasekhar
GST implementation, it is estimated to be between Rs 15,000-20,000 crore in FY24. The industry has claimed that the real money
games are actionable claims that do not amount to gambling, but Malhotra clarifi ed that any online game when played with an expectation of an outcome becomes taxable. Chandrasekhar said that as soon as MeitY completes formulating regulations for online
Google’s new policy allows apps with digital assets on Play Store
Google’s latest marketplace policy update have paved the way for apps containing asset that can be purchased and bought with digital tokens. “Today, we’re pleased to share that we’re updating our policy to open new ways to transact blockchain- based digital content within apps and games on Google Play,” says an offi cial post by Group Product Manager at Google Play, Joseph Mills. The step was taken in order to reimagine traditional games with user-owned content and boost user loyalty through NFT rewards. While there are a lot of factors to be kept in mind,
the company claims that they have put user safety forefront. Google has placed a few terms to keep the apps providing non-fungible token (NFT) assets transparent. These are – 1. If an app provides access to purchase or earning digital assets, it is required for the developers to inform the users.
2. The developers also cannot advertise any potential earnings through playing or trading.
3. The developers also cannot sell NFTs for which the value is not clear to the users. This also includes randomized blockchain-based items from loot boxes.
Digital assets, in general, can be sold like regular
items for a price or can be given out just for playing the game. Trading or selling does not seem to be an option for these digital assets as of now, as Google does not have a community market or anything of the sort. It seems players can only use them in the game. A prime example currently is Reddit’s crypto
wallets and NFT avatars. People can currently create an NFT wallet on Reddit and buy avatars, although they can only be used for that purpose only. The general idea that people normally get after
hearing about NFTs is the ability to trade and sell them. With no information regarding trading, it remains to be seen how much the NFT introduction will help a game, especially where there are not many success stories of games with NFTs making record earnings.
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gaming, they will work with the GST Council hand in hand to bring uniformity as to which games are skill-based and which ones are harmful. Meanwhile, the draft amendment to the
GST law has been shared with all states for comment and is expected to be introduced during the monsoon session of the Parliament, starting July 20.
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