other hand, we had to agree with and learn from all the critical comments. The game was not perfect, and our attempt to make it unique and original was not accepted well by many. Since all the team members understood the potential and the vision, and enjoyed the game at the release, it was not a problem to dive into further work to make the game better, and we have. We feel proud to sit alongside the likes of No Man’s Sky and Cyberpunk – it’s a special group to be a member of. Also we had the advantage of the great support of our owner Digital Bros. We couldn’t continue without them.
would start revealing things like the roguelite campaign and the Hollywood cast much later, once the gameplay would be established with the players. I think that would be a much better path for a new IP done by unknown team.
THE GAME WAS NOT WELL RECEIVED BY REVIEWERS. WAS THAT DISPIRITING OR SOMETHING YOU WERE PREPARED FOR? The initial reception was quite devastating for everyone on the team. We felt it was a bit unfair, but on the
48 | MCV/DEVELOP August/September 2024
DESPITE THE PRESS RECEPTION, THERE MUST HAVE BEEN A POSITIVE RESPONSE TO THE GAME FROM A CORE GROUP OF PLAYERS? IS THAT WHERE YOU FOUND
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