search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Andrew: We’ve got different hardware, but essentially it’s the same generation of cartridges, so whether you have the original handheld, the EXP, the new EXP-R, or the Super Pocket, it’s all completely consistent so you can play all those games. And as Dominic says, the 32-bit/64-bit era is where we top out on hardware at the moment.


MCV: The Super Pocket was an interesting addition, but why did you release it under a new brand - Hyper Mega Tech? Andrew: The Super Pocket is there as a kind of entry point. It’s got some really amazing pre-loaded games, so whether you buy it as a standalone experience or buy any more carts is up to you. That goes back to the point about why we’re different: Mini consoles (PlayStation Classic, A500 Mini, etc) are really amazing products with great software, but the experience ends after however many days you get out of them in terms of entertainment. With the Super Pocket, we didn’t


want to make products that ended on day three. That you’d play for a bit and then stick in the drawer. We wanted to make something that had real value as a console that went forward as something that you can play retro games on. Equally, we also recognised that people don’t have huge amounts of money right now. We didn’t want to make something super expensive. We were trying to find that value piece for people.


MCV: Does that attention to value extend to the games? Andrew: The Tomb Raider collection has three titles on it. Atari Collection 1 has 20 titles, Another arcade collection has ten, another has six, so it’s a real mix. The pricing is consistent, so we’ve got two price bands for cartridges. The first one - which is for 99% of cartridges - is $20, and the other price point is the Tomb Raider price point. That’s actually because it’s a higher capacity chip, not so much because it’s Tomb Raider. As we release newer stuff we will have higher capacity chips, which we will need to deliver more content on those cartridges. But all the initial 50-odd cartridges are all the same price, whether people get two games on them or


August/September 2024 MCV/DEVELOP | 19


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52