GAME PRESERVATION THE DIGITAL ECLIPSE WAY
Rather than remastering and rebooting, sometimes it’s better to build around a game in order to enhance its legacy. Chris Kohler talks to MCV about how it’s done
Y
ou were an established journalist and author, so how did you come to be involved with Digital Eclipse?
I’ve known [head of studio] Mike Mika for going on 20 years now, but, basically, by the time that Digital Eclipse got started up again [in 2015] then Mike and I started talking about what if I were to end up over there; because while I was in the media for 25 years, one of my favourite things was to interview developers and write books or stories about the history of games. He was always into classic games and there was beginning to be a need for that kind of work at Digital Eclipses. Starting with Mega Man Legacy Collection, Digital Eclipse was ramping up its history-focused approach to reviving games. And so it was in 2020 that I was starting to look
for something new. My view of the media business was that it had become very difficult and it was only going to become more difficult. I had a choice,
42 | MCV/DEVELOP August/September 2024
which was either one day the media business was going to unceremoniously dump me out on my ass, or I could make the decision now to move into a role on my terms. [DE’s head of restoration and former Gamasutra
writer] Frank Cifaldi had shifted over to the Video Game History Foundation full-time, so there was a need for a journalist to come in and head up editorial operations. And so I was like, ‘Okay, great. Let’s do it’. That was kind of how that got started. I worked on Blizzard Arcade Collection in 2020. Then I did a little bit of writing on Space Jam: A New Legacy and got to write some funny lines for Bugs Bunny and LeBron James. Then the Disney Classic Games Collection. Things really got rolling with Teenage Mutant Ninja Turtles: Cowabunga Collection and Atari 50. Then it was on to The Making of Karateka and then Llamasoft: The Jeff Minter Story.
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