The Final Boss
Every month an industry leader wraps up MCV/DEVELOP with their unique insight
Take us through your years in the industry! In the late eighties I worked in the video film industry with Columbia Pictures and sold great titles like Silence of the Lambs. In the early nineties, I joined Telstar Records / Thornley Distribution to start in the games industry. From there I joined Broderbund and worked and sold Myst and Riven. (Kids please know your history in the industry. Myst was THE game) From there I joined Novalogic and that’s where I first met Helen Churchill, who is Green Man Gaming’s EVP of Publishing. Novalogic had a great lineup: Delta Force, F-22, Comanche and many more. The year 2000 saw me and the team roll up with Ian Howe at Activision and we launched a little title called Call of Duty. Other titles included Tony Hawks and Spiderman. From there I worked with 1C, Started KISS ltd, spent time at Fanatical, and for the last three years have been the EVP of business development at Green Man Gaming.
What has been a memorable highlight of your career? Tough to answer. I would say the many many friends I now have within the industry. We have grown up together and now know each other’s families. That’s a personal one I guess. Work wise I would say the launch of Call of Duty at Activision and the early days of KISS ltd, where we launched and managed over 140 titles.
What would you say is your greatest achievement? For work that would be launching Call of Duty 1, 2 and 3 across Europe. Crazy yet great times with a fantastic team at Activision back in early 2000’s.
What ambitions do you have for the future? To continue to work in and grow this great industry. To embrace all newcomers into it and pass on any knowledge and experience I have gained. For the Green Man Gaming team to continue to push us onwards and upwards. They are a great team with huge experience and new talent. Open new doors and old ones and fly the flag on the highest high.
Peter King, executive vice president of business development at Green Man Gaming
What have been the most notable industry changes over the years? Easy. Boxed to digital. I can remember talking at an early E3 show and people were talking digital .. and everyone was like ‘meh’ .. then Boom! .. It happened! I still find it amazing that some companies are still way behind this curve and have not embraced the changes. I do miss the good old boxed days though. Look at music; I’m still in love with vinyl!
What do you see as the gaming industry’s biggest challenges in the years ahead? The move to streaming. This will be the next big thing in my opinion. But the infrastructure needs to be there. Roll on 7G and 8G!
Do you think the industry is in a good place? Hell yes! We have just been through a global pandemic and have come out strong. Sales are expected to be over $300 billion USD by 2027. That’s good growth. A happy place to be! Still miss my Spectrum with Manic Miner and Frogger though!
82 | MCV/DEVELOP June 2022
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84