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other. However, if you’ve got a team who haven’t worked together before, or they’ve joined since Covid, it’s much harder to create that glue.” Opie would know, of course. “It takes you longer to get to know people and we have to work harder to make sure that happens. We need to respect and include the people who only want to come in one day a week, but also value that and engage the people who want to come in five days a week.”


ACRONYMIOUS Opie clearly has faced a few challenges in her short tenure at Ubisoft and will no doubt face many more in the years to come, but we’re curious have there been any that were unexpected, especially as someone who was until recently new to videogames and the industry that creates them?


“It’s so exciting and young, just in terms of innovation. The rate of change within entertainment and within screen industries is just so rapid - and games sit at the very front of that.”


“There are a lot of acronyms in video games”,


she chuckles. “And quite often people use different acronyms for the same thing. I’ve tried to meet everybody in the company and every time I ask, ‘can you tell me what you do? And not not just your job title, but literally what you actually do?’ and every single week there are more names for what people do. So getting my head around things has been the greatest unexpected challenge.” “But I think it’s a brilliant industry to work in.” she


quickly adds. “It’s so exciting and young, just in terms of innovation. The rate of change within entertainment and within screen industries is just so rapid - and games sit at the very front of that. And that’s really, really exciting. I’m still curious and excited and I’m very happy to be where I am.”


June 2022 MCV/DEVELOP | 23


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